Files
security-web/app/static/shaders/vertex.glsl
2025-12-09 21:46:46 +01:00

8 lines
136 B
GLSL

attribute vec2 position;
varying vec2 vUv;
void main() {
vUv = position * 0.5 + 0.5;
gl_Position = vec4(position, 0.0, 1.0);
}