update
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7
app/static/shaders/vertex.glsl
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7
app/static/shaders/vertex.glsl
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@@ -0,0 +1,7 @@
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attribute vec2 position;
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varying vec2 vUv;
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void main() {
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vUv = position * 0.5 + 0.5;
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gl_Position = vec4(position, 0.0, 1.0);
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}
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