udpate sick

This commit is contained in:
Dongho Kim
2025-12-22 04:33:54 +09:00
parent 136723ca24
commit 3885ddd977
16 changed files with 689 additions and 190 deletions

View File

@@ -12,6 +12,7 @@ bincode = "1.3"
serde_json = "1.0" serde_json = "1.0"
tower = "0.4" tower = "0.4"
tower-http = { version = "0.5", features = ["cors", "fs", "compression-full"] } tower-http = { version = "0.5", features = ["cors", "fs", "compression-full"] }
redis = { version = "0.24", features = ["tokio-comp", "connection-manager"] }
tracing = "0.1" tracing = "0.1"
tracing-subscriber = "0.3" tracing-subscriber = "0.3"
async-trait = "0.1" async-trait = "0.1"

View File

@@ -5,9 +5,11 @@ use axum::{
}; };
use std::sync::Arc; use std::sync::Arc;
use crate::services::tile_service::TileService; use crate::services::tile_service::TileService;
use crate::repositories::redis_repository::RedisRepository;
pub struct AppState { pub struct AppState {
pub tile_service: Arc<TileService>, pub tile_service: Arc<TileService>,
pub redis_repo: Arc<RedisRepository>,
} }
pub async fn get_tile( pub async fn get_tile(
@@ -110,7 +112,24 @@ pub async fn get_tile_all(
Path((z, x, y)): Path<(i32, i32, i32)>, Path((z, x, y)): Path<(i32, i32, i32)>,
State(state): State<Arc<AppState>>, State(state): State<Arc<AppState>>,
) -> impl IntoResponse { ) -> impl IntoResponse {
// Parallel fetching for performance // Cache key for this tile
let cache_key = format!("tile:{}:{}:{}", z, x, y);
// Try to get from cache first
if let Ok(Some(cached_bytes)) = state.redis_repo.get(&cache_key).await {
tracing::debug!("Cache HIT for tile {}/{}/{}", z, x, y);
return (
[
(header::CONTENT_TYPE, "application/octet-stream"),
(header::CACHE_CONTROL, "public, max-age=86400"), // 24 hours
],
cached_bytes
).into_response();
}
tracing::debug!("Cache MISS for tile {}/{}/{}", z, x, y);
// Cache miss - fetch from database
let (nodes, ways, buildings, landuse, water, railways) = tokio::join!( let (nodes, ways, buildings, landuse, water, railways) = tokio::join!(
state.tile_service.get_nodes(z, x, y), state.tile_service.get_nodes(z, x, y),
state.tile_service.get_ways(z, x, y), state.tile_service.get_ways(z, x, y),
@@ -120,23 +139,11 @@ pub async fn get_tile_all(
state.tile_service.get_railways(z, x, y), state.tile_service.get_railways(z, x, y),
); );
// Initial capacity estimaton (removed unused var) if let (Ok(n), Ok(w), Ok(b), Ok(l), Ok(wt), Ok(r)) = (nodes.as_ref(), ways.as_ref(), buildings.as_ref(), landuse.as_ref(), water.as_ref(), railways.as_ref()) {
tracing::debug!("Tile {}/{}/{}: nodes={}, ways={}, buildings={}, landuse={}, water={}, railways={}",
z, x, y, n.len(), w.len(), b.len(), l.len(), wt.len(), r.len());
}
// Check errors and separate results?
// For now, the endpoint likely expects a single binary blob of combined types or just simple sequential data.
// The original logic didn't seem to implement get_tile_all in the viewed main.rs snippet.
// Based on standard practices, I'll return a struct or just concatenation if that's what the frontend expects.
// Wait, the original main.rs HAD `get_tile_all` registered but the implementation was truncated in view.
// I will implementation it by combining all into a single structured response or just separate vectors if I define a TileData DTO.
// Checking the plan... "models/tile_response.rs". I haven't created that yet.
// For now, I'll stick to individual endpoints as primary, but `get_tile_all` is useful.
// I'll return a tuple or struct serialized.
// Let's assume a structure similar to what the frontend expects.
// If I don't know the exact format of `get_tile_all` from previous code, I should look at it or just stub it safely.
// Actually, looking at `frontend/src/lib.rs` might reveal what it expects.
// For simplicity in this step, I will implement it returning a generic error if fails, or a tuple.
if let (Ok(n), Ok(w), Ok(b), Ok(l), Ok(wt), Ok(r)) = (nodes, ways, buildings, landuse, water, railways) { if let (Ok(n), Ok(w), Ok(b), Ok(l), Ok(wt), Ok(r)) = (nodes, ways, buildings, landuse, water, railways) {
#[derive(serde::Serialize)] #[derive(serde::Serialize)]
struct TileData { struct TileData {
@@ -156,12 +163,31 @@ pub async fn get_tile_all(
water: wt, water: wt,
railways: r, railways: r,
}; };
let bytes = bincode::serialize(&data).unwrap(); let bytes = bincode::serialize(&data).unwrap();
([(header::CONTENT_TYPE, "application/octet-stream")], bytes).into_response()
// Store in cache asynchronously (fire and forget)
let redis_clone = state.redis_repo.clone();
let cache_key_clone = cache_key.clone();
let bytes_clone = bytes.clone();
tokio::spawn(async move {
if let Err(e) = redis_clone.set(&cache_key_clone, &bytes_clone, 86400).await {
tracing::warn!("Failed to cache tile {}: {}", cache_key_clone, e);
}
});
(
[
(header::CONTENT_TYPE, "application/octet-stream"),
(header::CACHE_CONTROL, "public, max-age=86400"), // 24 hours
],
bytes
).into_response()
} else { } else {
( (
axum::http::StatusCode::INTERNAL_SERVER_ERROR, axum::http::StatusCode::INTERNAL_SERVER_ERROR,
"Failed to fetch tile data".to_string(), "Failed to fetch tile data".to_string(),
).into_response() ).into_response()
} }
} }

View File

@@ -37,6 +37,7 @@ pub async fn initialize_schema(session: &Session) -> Result<(), Box<dyn std::err
id bigint, id bigint,
tags map<text, text>, tags map<text, text>,
points blob, points blob,
vertex_buffer blob,
PRIMARY KEY ((zoom, tile_x, tile_y), id) PRIMARY KEY ((zoom, tile_x, tile_y), id)
)", )",
&[], &[],
@@ -52,6 +53,7 @@ pub async fn initialize_schema(session: &Session) -> Result<(), Box<dyn std::err
id bigint, id bigint,
tags map<text, text>, tags map<text, text>,
points blob, points blob,
vertex_buffer blob,
PRIMARY KEY ((zoom, tile_x, tile_y), id) PRIMARY KEY ((zoom, tile_x, tile_y), id)
)", )",
&[], &[],
@@ -67,6 +69,7 @@ pub async fn initialize_schema(session: &Session) -> Result<(), Box<dyn std::err
id bigint, id bigint,
tags map<text, text>, tags map<text, text>,
points blob, points blob,
vertex_buffer blob,
PRIMARY KEY ((zoom, tile_x, tile_y), id) PRIMARY KEY ((zoom, tile_x, tile_y), id)
)", )",
&[], &[],
@@ -82,6 +85,7 @@ pub async fn initialize_schema(session: &Session) -> Result<(), Box<dyn std::err
id bigint, id bigint,
tags map<text, text>, tags map<text, text>,
points blob, points blob,
vertex_buffer blob,
PRIMARY KEY ((zoom, tile_x, tile_y), id) PRIMARY KEY ((zoom, tile_x, tile_y), id)
)", )",
&[], &[],

View File

@@ -16,6 +16,7 @@ use tower_http::compression::CompressionLayer;
use crate::repositories::way_repository::WayRepository; use crate::repositories::way_repository::WayRepository;
use crate::repositories::node_repository::NodeRepository; use crate::repositories::node_repository::NodeRepository;
use crate::repositories::redis_repository::RedisRepository;
use crate::services::tile_service::TileService; use crate::services::tile_service::TileService;
use crate::api::handlers::tiles::{ use crate::api::handlers::tiles::{
get_tile, get_tile_ways, get_tile_buildings, get_tile, get_tile_ways, get_tile_buildings,
@@ -37,20 +38,28 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
.build() .build()
.await?; .await?;
// Initialize schema and seed data (Keep existing db module for now) // Initialize schema and seed data
db::initialize_schema(&session).await?; db::initialize_schema(&session).await?;
db::seed_data(&session).await?; db::seed_data(&session).await?;
let session_arc = Arc::new(session); let session_arc = Arc::new(session);
println!("Connected to ScyllaDB!"); println!("Connected to ScyllaDB!");
// Connect to Redis
println!("Connecting to Redis...");
let redis_uri = std::env::var("REDIS_URI")
.unwrap_or_else(|_| "redis://redis:6379".to_string());
let redis_repo = Arc::new(RedisRepository::new(&redis_uri).await?);
println!("Connected to Redis!");
// Dependency Injection // Dependency Injection
let node_repo = Arc::new(NodeRepository::new(session_arc.clone())); let node_repo = Arc::new(NodeRepository::new(session_arc.clone()));
let way_repo = Arc::new(WayRepository::new(session_arc.clone())); let way_repo = Arc::new(WayRepository::new(session_arc.clone()));
let tile_service = Arc::new(TileService::new(node_repo, way_repo)); let tile_service = Arc::new(TileService::new(node_repo, way_repo));
let state = Arc::new(AppState { let state = Arc::new(AppState {
tile_service: tile_service, tile_service,
redis_repo,
}); });
let app = Router::new() let app = Router::new()

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@@ -1,2 +1,3 @@
pub mod way_repository; pub mod way_repository;
pub mod node_repository; pub mod node_repository;
pub mod redis_repository;

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@@ -0,0 +1,43 @@
use redis::{AsyncCommands, Client};
use std::sync::Arc;
pub struct RedisRepository {
client: Arc<Client>,
}
impl RedisRepository {
pub async fn new(uri: &str) -> Result<Self, redis::RedisError> {
let client = Client::open(uri)?;
// Test connection
let mut conn = client.get_async_connection().await?;
let _: () = redis::cmd("PING").query_async(&mut conn).await?;
Ok(Self {
client: Arc::new(client),
})
}
/// Get cached data by key
pub async fn get(&self, key: &str) -> Result<Option<Vec<u8>>, redis::RedisError> {
let mut conn = self.client.get_async_connection().await?;
conn.get(key).await
}
/// Set data with TTL (time-to-live) in seconds
pub async fn set(&self, key: &str, value: &[u8], ttl_seconds: u64) -> Result<(), redis::RedisError> {
let mut conn = self.client.get_async_connection().await?;
conn.set_ex(key, value, ttl_seconds).await
}
/// Check if key exists
pub async fn exists(&self, key: &str) -> Result<bool, redis::RedisError> {
let mut conn = self.client.get_async_connection().await?;
conn.exists(key).await
}
/// Delete a key
pub async fn delete(&self, key: &str) -> Result<(), redis::RedisError> {
let mut conn = self.client.get_async_connection().await?;
conn.del(key).await
}
}

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@@ -5,6 +5,18 @@ services:
command: --smp 1 --memory 2G --overprovisioned 1 --api-address 0.0.0.0 --max-memory-for-unlimited-query-soft-limit 1073741824 --tombstone-warn-threshold 10000000 command: --smp 1 --memory 2G --overprovisioned 1 --api-address 0.0.0.0 --max-memory-for-unlimited-query-soft-limit 1073741824 --tombstone-warn-threshold 10000000
volumes: volumes:
- scylla_data:/var/lib/scylla - scylla_data:/var/lib/scylla
networks:
- maps-net
redis:
image: redis:7-alpine
container_name: map-redis
command: redis-server --maxmemory 2gb --maxmemory-policy allkeys-lru
volumes:
- redis_data:/data
networks:
- maps-net
restart: always
app: app:
build: build:
@@ -15,6 +27,11 @@ services:
- "3000:3000" - "3000:3000"
depends_on: depends_on:
- scylla - scylla
- redis
environment:
- REDIS_URI=redis://redis:6379
networks:
- maps-net
restart: always restart: always
importer: importer:
@@ -29,10 +46,19 @@ services:
- SCYLLA_URI=scylla:9042 - SCYLLA_URI=scylla:9042
- OSM_PBF_PATH=/app/data.osm.pbf - OSM_PBF_PATH=/app/data.osm.pbf
- CACHE_DIR=/cache - CACHE_DIR=/cache
- DEBUG_WAY_ID=99
- VERBOSE_DEBUG=1
depends_on: depends_on:
- scylla - scylla
networks:
- maps-net
profiles: profiles:
- import - import
networks:
maps-net:
driver: bridge
volumes: volumes:
scylla_data: scylla_data:
redis_data:

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@@ -38,6 +38,7 @@ web-sys = { version = "0.3", features = [
"DomTokenList", "DomTokenList",
"CssStyleDeclaration", "CssStyleDeclaration",
"Performance", "Performance",
"CanvasRenderingContext2d",
] } ] }
wgpu = { version = "0.19", default-features = false, features = ["webgl", "wgsl"] } wgpu = { version = "0.19", default-features = false, features = ["webgl", "wgsl"] }
winit = { version = "0.29", default-features = false, features = ["rwh_06"] } winit = { version = "0.29", default-features = false, features = ["rwh_06"] }

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@@ -520,6 +520,18 @@
<div class="compass-center"></div> <div class="compass-center"></div>
</div> </div>
<!-- Canvas for GPU-based label rendering (Apple Maps approach) -->
<canvas id="label-canvas" style="
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
pointer-events: none;
z-index: 10;
background: transparent;
"></canvas>
<div id="labels"></div> <div id="labels"></div>
<style> <style>

View File

@@ -255,8 +255,8 @@ pub fn extract_labels(tile_data: &TileData) -> Vec<CachedLabel> {
} else { } else {
"rail" "rail"
}; };
// Log for debugging // Debug logging removed for production performance
web_sys::console::log_1(&format!("Transit label found: {} at ({}, {})", line_ref, mid_point[0], mid_point[1]).into()); // web_sys::console::log_1(&format!("Transit label found: {} at ({}, {})", line_ref, mid_point[0], mid_point[1]).into());
candidates.push(CachedLabel { candidates.push(CachedLabel {
name: line_ref.to_string(), name: line_ref.to_string(),
@@ -273,7 +273,7 @@ pub fn extract_labels(tile_data: &TileData) -> Vec<CachedLabel> {
candidates candidates
} }
/// Update DOM labels using cached data - much faster than processing raw data each frame /// Update labels using Canvas API (GPU-accelerated) - Apple Maps approach
pub fn update_labels( pub fn update_labels(
window: &web_sys::Window, window: &web_sys::Window,
camera: &Camera, camera: &Camera,
@@ -283,8 +283,45 @@ pub fn update_labels(
_scale_factor: f64, _scale_factor: f64,
) { ) {
let document = window.document().unwrap(); let document = window.document().unwrap();
let container = document.get_element_by_id("labels").unwrap();
container.set_inner_html(""); // Get canvas and 2D context
let canvas = document
.get_element_by_id("label-canvas")
.unwrap()
.dyn_into::<web_sys::HtmlCanvasElement>()
.unwrap();
let ctx = canvas
.get_context("2d")
.unwrap()
.unwrap()
.dyn_into::<web_sys::CanvasRenderingContext2d>()
.unwrap();
// Handle high-DPI displays - only resize if dimensions changed
let dpr = window.device_pixel_ratio();
let canvas_width = (width * dpr) as u32;
let canvas_height = (height * dpr) as u32;
// Only resize if dimensions changed to prevent flickering
if canvas.width() != canvas_width || canvas.height() != canvas_height {
canvas.set_width(canvas_width);
canvas.set_height(canvas_height);
// Set CSS size
let canvas_html: web_sys::HtmlElement = canvas.clone().dyn_into().unwrap();
let style = canvas_html.style();
let _ = style.set_property("width", &format!("{}px", width));
let _ = style.set_property("height", &format!("{}px", height));
}
// Reset transform and clear
ctx.set_transform(1.0, 0.0, 0.0, 1.0, 0.0, 0.0).unwrap();
ctx.clear_rect(0.0, 0.0, canvas_width as f64, canvas_height as f64);
// Apply DPI scaling
let _ = ctx.scale(dpr, dpr);
let visible_tiles = TileService::get_visible_tiles(camera); let visible_tiles = TileService::get_visible_tiles(camera);
let is_dark = document.document_element() let is_dark = document.document_element()
@@ -307,7 +344,63 @@ pub fn update_labels(
if label.label_type == LabelType::Transit && !show_transit { if label.label_type == LabelType::Transit && !show_transit {
continue; continue;
} }
if (zoom as f64) > label.min_zoom {
// Zoom range filtering - each label type has min and max zoom
let (min_zoom, max_zoom) = match label.label_type {
LabelType::Country => (0.0, 1000.0),
LabelType::City => {
// Cities have different ranges based on their min_zoom (which indicates size)
if label.min_zoom < 100.0 {
// Large cities (city/capital)
(20.0, 50000.0)
} else if label.min_zoom < 1000.0 {
// Towns
(500.0, 100000.0)
} else if label.min_zoom < 3000.0 {
// Villages
(2000.0, 200000.0)
} else {
// Hamlets/suburbs
(4000.0, 300000.0)
}
},
LabelType::Street => {
// Streets should only show in a specific zoom range
if label.min_zoom < 10000.0 {
// Motorways/trunk
(5000.0, 150000.0)
} else if label.min_zoom < 30000.0 {
// Primary
(20000.0, 200000.0)
} else if label.min_zoom < 80000.0 {
// Secondary
(50000.0, 300000.0)
} else if label.min_zoom < 150000.0 {
// Tertiary
(100000.0, 500000.0)
} else {
// Residential
(300000.0, 1000000.0)
}
},
LabelType::Poi => {
// POIs have different ranges based on importance
if label.min_zoom < 1000.0 {
// Major POIs (attractions, museums)
(500.0, 100000.0)
} else if label.min_zoom < 3000.0 {
// Medium POIs (hotels, hospitals)
(2000.0, 200000.0)
} else {
// Minor POIs (restaurants, cafes)
(5000.0, 300000.0)
}
},
LabelType::Transit => (100.0, 50000.0),
};
let zoom_f64 = zoom as f64;
if zoom_f64 >= min_zoom && zoom_f64 <= max_zoom {
render_list.push(label); render_list.push(label);
} }
} }
@@ -317,21 +410,22 @@ pub fn update_labels(
// Sort by priority (high to low) // Sort by priority (high to low)
render_list.sort_by(|a, b| b.priority.cmp(&a.priority)); render_list.sort_by(|a, b| b.priority.cmp(&a.priority));
// Zoom-based label limit to prevent DOM thrashing at low zoom levels // Zoom-based label limit to prevent performance issues
let max_labels = if zoom < 100.0 { let max_labels = if zoom < 100.0 {
50 // World/continent view - only show major features 20
} else if zoom < 1000.0 { } else if zoom < 1000.0 {
200 // Country/region view - show cities and major POIs 100
} else if zoom < 5000.0 {
300
} else { } else {
usize::MAX // City view and closer - show all labels 500
}; };
// Truncate to limit
if render_list.len() > max_labels { if render_list.len() > max_labels {
render_list.truncate(max_labels); render_list.truncate(max_labels);
} }
// Collision detection and placement // Collision detection
let mut placed_rects: Vec<(f64, f64, f64, f64)> = Vec::new(); let mut placed_rects: Vec<(f64, f64, f64, f64)> = Vec::new();
for label in render_list { for label in render_list {
@@ -340,20 +434,40 @@ pub fn update_labels(
let cx = x * uniforms.params[0] + uniforms.params[2]; let cx = x * uniforms.params[0] + uniforms.params[2];
let cy = y * uniforms.params[1] + uniforms.params[3]; let cy = y * uniforms.params[1] + uniforms.params[3];
// Tighter clip check - skip labels clearly off-screen // Clip check
if cx < -1.0 || cx > 1.0 || cy < -1.0 || cy > 1.0 { continue; } if cx < -1.0 || cx > 1.0 || cy < -1.0 || cy > 1.0 { continue; }
// Convert to CSS pixels // Convert to CSS pixels
let css_x = (cx as f64 + 1.0) * 0.5 * client_width; let css_x = (cx as f64 + 1.0) * 0.5 * client_width;
let css_y = (1.0 - cy as f64) * 0.5 * client_height; let css_y = (1.0 - cy as f64) * 0.5 * client_height;
// Estimate dimensions // Set font and style based on label type
let (est_w, est_h) = match label.label_type { let (font, color, est_w, est_h) = match label.label_type {
LabelType::Country => (label.name.len() as f64 * 12.0 + 20.0, 24.0), LabelType::Country => {
LabelType::City => (label.name.len() as f64 * 8.0 + 10.0, 16.0), let font = "bold 24px Inter, -apple-system, sans-serif";
LabelType::Street => (label.name.len() as f64 * 6.0 + 8.0, 12.0), let color = if is_dark { "#ffffff" } else { "#000000" };
LabelType::Poi => (label.name.len() as f64 * 6.5 + 10.0, 14.0), (font, color, label.name.len() as f64 * 16.0 + 20.0, 32.0)
LabelType::Transit => (label.name.len() as f64 * 10.0 + 16.0, 20.0), // Badge style }
LabelType::City => {
let font = "600 18px Inter, -apple-system, sans-serif";
let color = if is_dark { "#ffffff" } else { "#000000" };
(font, color, label.name.len() as f64 * 12.0 + 10.0, 24.0)
}
LabelType::Street => {
let font = "500 14px Inter, -apple-system, sans-serif";
let color = if is_dark { "#cccccc" } else { "#333333" };
(font, color, label.name.len() as f64 * 8.0 + 8.0, 18.0)
}
LabelType::Poi => {
let font = "500 15px Inter, -apple-system, sans-serif";
let color = if is_dark { "#dddddd" } else { "#222222" };
(font, color, label.name.len() as f64 * 9.0 + 10.0, 20.0)
}
LabelType::Transit => {
let font = "bold 14px Inter, -apple-system, sans-serif";
let color = "#ffffff";
(font, color, label.name.len() as f64 * 12.0 + 16.0, 24.0)
}
}; };
let rect_x = css_x - est_w / 2.0; let rect_x = css_x - est_w / 2.0;
@@ -376,35 +490,86 @@ pub fn update_labels(
placed_rects.push((rect_x, rect_y, est_w, est_h)); placed_rects.push((rect_x, rect_y, est_w, est_h));
// Create DOM element // Draw label on canvas
let div = document.create_element("div").unwrap(); ctx.set_font(font);
ctx.set_text_align("center");
ctx.set_text_baseline("middle");
let class_name = match label.label_type { // Handle rotation for street labels
LabelType::Country => "label label-country".to_string(), if label.label_type == LabelType::Street && label.rotation.abs() > 0.5 {
LabelType::City => "label label-city".to_string(), ctx.save();
LabelType::Street => format!("label label-street label-street-{}", label.category), let _ = ctx.translate(css_x, css_y);
LabelType::Poi => format!("label label-poi label-poi-{}", label.category), let _ = ctx.rotate(label.rotation.to_radians());
LabelType::Transit => format!("label label-transit label-transit-{}", label.category),
}; // Draw text shadow for readability - stronger shadow
if is_dark {
ctx.set_shadow_blur(4.0);
ctx.set_shadow_color("rgba(0, 0, 0, 0.9)");
} else {
ctx.set_shadow_blur(3.0);
ctx.set_shadow_color("rgba(255, 255, 255, 1.0)");
}
ctx.set_fill_style(&color.into());
let _ = ctx.fill_text(&label.name, 0.0, 0.0);
ctx.restore();
} else if label.label_type == LabelType::Transit {
// Draw badge background for transit labels
let badge_width = est_w;
let badge_height = est_h;
let badge_color = match label.category.as_str() {
"sbahn" => "#408335", // S-Bahn green
"ubahn" => "#0065AE", // U-Bahn blue
_ => "#666666",
};
ctx.set_fill_style(&badge_color.into());
// Draw rounded rectangle for badge
if label.category == "sbahn" {
// Circle for S-Bahn
ctx.begin_path();
let _ = ctx.arc(css_x, css_y, 12.0, 0.0, std::f64::consts::PI * 2.0);
let _ = ctx.fill();
} else {
// Rounded rectangle for U-Bahn
let x = css_x - badge_width / 2.0;
let y = css_y - badge_height / 2.0;
let radius = 4.0;
ctx.begin_path();
let _ = ctx.move_to(x + radius, y);
let _ = ctx.line_to(x + badge_width - radius, y);
let _ = ctx.quadratic_curve_to(x + badge_width, y, x + badge_width, y + radius);
let _ = ctx.line_to(x + badge_width, y + badge_height - radius);
let _ = ctx.quadratic_curve_to(x + badge_width, y + badge_height, x + badge_width - radius, y + badge_height);
let _ = ctx.line_to(x + radius, y + badge_height);
let _ = ctx.quadratic_curve_to(x, y + badge_height, x, y + badge_height - radius);
let _ = ctx.line_to(x, y + radius);
let _ = ctx.quadratic_curve_to(x, y, x + radius, y);
let _ = ctx.close_path();
let _ = ctx.fill();
}
// Draw white text on badge
ctx.set_fill_style(&color.into());
let _ = ctx.fill_text(&label.name, css_x, css_y);
} else {
// Regular labels with stronger shadow
if is_dark {
ctx.set_shadow_blur(4.0);
ctx.set_shadow_color("rgba(0, 0, 0, 0.9)");
} else {
ctx.set_shadow_blur(3.0);
ctx.set_shadow_color("rgba(255, 255, 255, 1.0)");
}
ctx.set_fill_style(&color.into());
let _ = ctx.fill_text(&label.name, css_x, css_y);
}
div.set_class_name(&class_name); // Reset shadow
div.set_text_content(Some(&label.name)); ctx.set_shadow_blur(0.0);
let div_html: web_sys::HtmlElement = div.dyn_into().unwrap();
let style = div_html.style();
style.set_property("left", &format!("{}px", css_x)).unwrap();
style.set_property("top", &format!("{}px", css_y)).unwrap();
let transform = match label.label_type {
LabelType::Poi => "translate(-50%, 10px)".to_string(),
LabelType::Street if label.rotation.abs() > 0.5 =>
format!("translate(-50%, -50%) rotate({}deg)", label.rotation),
LabelType::Transit => "translate(-50%, -50%)".to_string(), // Centered badge
_ => "translate(-50%, -50%)".to_string(),
};
style.set_property("transform", &transform).unwrap();
container.append_child(&div_html).unwrap();
} }
} }

View File

@@ -491,6 +491,7 @@ pub async fn run() {
rpass.set_bind_group(0, &camera_bind_group, &[]); rpass.set_bind_group(0, &camera_bind_group, &[]);
for buffers in &tiles_to_render { for buffers in &tiles_to_render {
if buffers.water_index_count > 0 { if buffers.water_index_count > 0 {
rpass.set_bind_group(1, &buffers.tile_bind_group, &[]);
rpass.set_vertex_buffer(0, buffers.water_vertex_buffer.slice(..)); rpass.set_vertex_buffer(0, buffers.water_vertex_buffer.slice(..));
rpass.draw(0..buffers.water_index_count, 0..1); rpass.draw(0..buffers.water_index_count, 0..1);
} }
@@ -588,9 +589,8 @@ pub async fn run() {
aspect: camera_guard.aspect aspect: camera_guard.aspect
}; };
// Update labels every frame to ensure they move smoothly with the map // Update labels every frame for smooth dragging
// Performance is maintained through zoom-based label limits in labels.rs // Performance is maintained through reduced label limits (20/100/300/500)
last_label_camera = (camera_guard.x, camera_guard.y, camera_guard.zoom);
update_labels( update_labels(
&web_sys::window().unwrap(), &web_sys::window().unwrap(),
&temp_camera, &temp_camera,

View File

@@ -5,7 +5,8 @@ use super::common::{Vertex, create_simple_pipeline};
pub fn create_water_pipeline( pub fn create_water_pipeline(
device: &wgpu::Device, device: &wgpu::Device,
format: &wgpu::TextureFormat, format: &wgpu::TextureFormat,
bind_group_layout: &wgpu::BindGroupLayout camera_bind_group_layout: &wgpu::BindGroupLayout,
tile_bind_group_layout: &wgpu::BindGroupLayout,
) -> wgpu::RenderPipeline { ) -> wgpu::RenderPipeline {
let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor { let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: None, label: None,
@@ -17,8 +18,16 @@ pub fn create_water_pipeline(
@group(0) @binding(0) @group(0) @binding(0)
var<uniform> camera: CameraUniform; var<uniform> camera: CameraUniform;
struct TileUniform {
origin: vec2<f32>, // Tile origin in global 0..1 space
scale: f32, // Tile size in global space (1.0 / 2^zoom)
_padding: f32,
};
@group(1) @binding(0)
var<uniform> tile: TileUniform;
struct VertexInput { struct VertexInput {
@location(0) position: vec2<f32>, @location(0) position: vec2<f32>, // 0..1 relative to tile
}; };
struct VertexOutput { struct VertexOutput {
@@ -31,15 +40,12 @@ pub fn create_water_pipeline(
) -> VertexOutput { ) -> VertexOutput {
var out: VertexOutput; var out: VertexOutput;
let world_pos = model.position; // Transform from tile-relative (0..1) to global (0..1)
let world_pos = tile.origin + model.position * tile.scale;
let x = world_pos.x * camera.params.x + camera.params.z; let x = world_pos.x * camera.params.x + camera.params.z;
let y = world_pos.y * camera.params.y + camera.params.w; let y = world_pos.y * camera.params.y + camera.params.w;
// Globe Effect: Spherize
// let r2 = x*x + y*y;
// let w = 1.0 + r2 * 0.5;
out.clip_position = vec4<f32>(x, y, 0.0, 1.0); out.clip_position = vec4<f32>(x, y, 0.0, 1.0);
return out; return out;
} }
@@ -62,7 +68,7 @@ pub fn create_water_pipeline(
let render_pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { let render_pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("Water Pipeline Layout"), label: Some("Water Pipeline Layout"),
bind_group_layouts: &[bind_group_layout], bind_group_layouts: &[camera_bind_group_layout, tile_bind_group_layout],
push_constant_ranges: &[], push_constant_ranges: &[],
}); });

View File

@@ -42,13 +42,33 @@ pub struct RenderService {
pub landuse_green_pipeline: wgpu::RenderPipeline, pub landuse_green_pipeline: wgpu::RenderPipeline,
pub landuse_residential_pipeline: wgpu::RenderPipeline, pub landuse_residential_pipeline: wgpu::RenderPipeline,
pub sand_pipeline: wgpu::RenderPipeline, pub sand_pipeline: wgpu::RenderPipeline,
// Layouts
pub tile_bind_group_layout: wgpu::BindGroupLayout,
} }
impl RenderService { impl RenderService {
pub fn new(device: &wgpu::Device, format: &wgpu::TextureFormat, camera_layout: &wgpu::BindGroupLayout) -> Self { pub fn new(device: &wgpu::Device, format: &wgpu::TextureFormat, camera_layout: &wgpu::BindGroupLayout) -> Self {
// Create tile bind group layout for tile-relative coordinates
let tile_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::VERTEX,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
}
],
label: Some("tile_bind_group_layout"),
});
Self { Self {
building_pipeline: create_colored_building_pipeline(device, format, camera_layout), building_pipeline: create_colored_building_pipeline(device, format, camera_layout),
water_pipeline: create_water_pipeline(device, format, camera_layout), water_pipeline: create_water_pipeline(device, format, camera_layout, &tile_bind_group_layout),
water_line_pipeline: create_water_line_pipeline(device, format, camera_layout), water_line_pipeline: create_water_line_pipeline(device, format, camera_layout),
railway_pipeline: create_railway_pipeline(device, format, camera_layout), railway_pipeline: create_railway_pipeline(device, format, camera_layout),
motorway_outline: create_road_motorway_outline_pipeline(device, format, camera_layout), motorway_outline: create_road_motorway_outline_pipeline(device, format, camera_layout),
@@ -62,6 +82,7 @@ impl RenderService {
landuse_green_pipeline: create_landuse_green_pipeline(device, format, camera_layout), landuse_green_pipeline: create_landuse_green_pipeline(device, format, camera_layout),
landuse_residential_pipeline: create_landuse_residential_pipeline(device, format, camera_layout), landuse_residential_pipeline: create_landuse_residential_pipeline(device, format, camera_layout),
sand_pipeline: create_sand_pipeline(device, format, camera_layout), sand_pipeline: create_sand_pipeline(device, format, camera_layout),
tile_bind_group_layout,
} }
} }
@@ -223,70 +244,23 @@ impl RenderService {
} }
} }
// Process water // Process water using pre-computed vertex buffers (tile-relative coordinates)
if let Some(water) = state.water.get(&tile) { if let Some(water) = state.water.get(&tile) {
for w in water { for w in water {
// Check if it's a waterway (line) or water body (polygon) // Use pre-computed vertex buffer from importer
let is_line = w.tags.contains_key("waterway"); // The buffer contains tile-relative coordinates (0..1 within tile)
if w.vertex_buffer.is_empty() {
let mut poly_points: Vec<(f64, f64)> = Vec::new(); continue;
for chunk in w.points.chunks(8) {
if chunk.len() < 8 { break; }
let lat = f32::from_le_bytes(chunk[0..4].try_into().unwrap_or([0u8; 4]));
let lon = f32::from_le_bytes(chunk[4..8].try_into().unwrap_or([0u8; 4]));
poly_points.push((lat as f64, lon as f64));
} }
if is_line { // Vertex buffer format: [f32; 2] positions in tile-relative space
// Simple line strip, expand to thin quad strip? for chunk in w.vertex_buffer.chunks(8) {
// Original implementation likely used line topology or simple expansion. if chunk.len() < 8 { break; }
// Let's assume line strip for now or thin quad. let x = f32::from_le_bytes(chunk[0..4].try_into().unwrap_or([0u8; 4]));
// Wait, previous water line pipeline probably handles lines? let y = f32::from_le_bytes(chunk[4..8].try_into().unwrap_or([0u8; 4]));
// But pipelines::roads::generate_road_geometry makes quads. water_vertex_data.push(Vertex {
// For now, let's treat as Triangles for consistency via triangulation? position: [x, y], // Already in tile-relative coordinates
// No, lines cannot be triangulated by earcut. });
// I'll project and push as line vertices?
// But topology is TriangleList for all?
// render_service uses `water_line_pipeline`.
// If pipeline is line list, then points are enough.
// Let's check pipelines/water.rs? Unsure.
// Assuming line list for now or reusing road geometry with fixed width.
// The previous code had `create_water_line_pipeline`.
// Let's project and create simple line segments?
// Or reuse triangulate? No.
// Let's generate a "thin road" using road geometry for consistency?
let centers: Vec<[f32; 2]> = poly_points.iter().map(|&(lat, lon)| {
let (x, y) = project(lat, lon);
[x as f32, y as f32]
}).collect();
// Use road geometry for lines with fixed width
let _geom = pipelines::roads::generate_road_geometry(&centers, 3.0, 3.0); // 3m width
// Cast RoadVertex to Vertex (drop normal/lanes)?
// No, target is `Vec<Vertex>`.
// RoadVertex has normal/lanes. Vertex only position.
// I'll manually generate a quad strip using normals logic inline?
// Or just use points?
// Actually, if I use `generate_road_geometry` I get `RoadVertex`.
// Let's assume water lines are just lines.
// I will push points as lines if topology supports it.
// But `create_buffer_init` usage is generic.
// Let's use `generate_road_geometry` logic but simplify to Vertex.
// Or better: Just generate a thin strip.
// I'll use simple earcut (if polygon) or just thick line logic.
// I will skip lines for now to avoid compilation error if types mismatch,
// OR try to project and push.
// Wait, `Vertex` has just position.
// I'll assume TriangleList topology.
// I'll use earcut for water polygons.
} else {
// Polygon
let triangulated = GeometryService::triangulate_polygon(&poly_points);
for (lat, lon) in triangulated {
let (x, y) = project(lat, lon);
water_vertex_data.push(Vertex {
position: [x as f32, y as f32],
});
}
} }
} }
} }
@@ -387,6 +361,64 @@ impl RenderService {
// Only insert buffers if we actually created something // Only insert buffers if we actually created something
if created_buffers { if created_buffers {
// Calculate tile origin and scale for tile-relative coordinates
let (z, x, y) = tile;
let tile_count = 2_f32.powi(z);
let tile_size = 1.0 / tile_count;
let tile_origin_x = x as f32 * tile_size;
let tile_origin_y = y as f32 * tile_size;
// Create tile uniform buffer
#[repr(C)]
#[derive(Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
struct TileUniform {
origin: [f32; 2],
scale: f32,
_padding: f32,
}
let tile_uniform = TileUniform {
origin: [tile_origin_x, tile_origin_y],
scale: tile_size,
_padding: 0.0,
};
let tile_uniform_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Tile Uniform Buffer"),
contents: bytemuck::cast_slice(&[tile_uniform]),
usage: wgpu::BufferUsages::UNIFORM,
});
// Get RenderService to access tile_bind_group_layout
// We need to pass it from lib.rs or store it somewhere accessible
// For now, we'll recreate it (not ideal but functional)
let tile_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::VERTEX,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
}
],
label: Some("tile_bind_group_layout"),
});
let tile_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &tile_bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: tile_uniform_buffer.as_entire_binding(),
}
],
label: Some("Tile Bind Group"),
});
state.buffers.insert(tile, std::sync::Arc::new(TileBuffers { state.buffers.insert(tile, std::sync::Arc::new(TileBuffers {
road_motorway_vertex_buffer, road_motorway_vertex_buffer,
road_motorway_vertex_count, road_motorway_vertex_count,
@@ -410,6 +442,7 @@ impl RenderService {
railway_vertex_count, railway_vertex_count,
water_line_vertex_buffer, water_line_vertex_buffer,
water_line_vertex_count, water_line_vertex_count,
tile_bind_group,
})); }));
} }
} }

View File

@@ -66,6 +66,9 @@ pub struct TileBuffers {
pub water_line_vertex_buffer: wgpu::Buffer, pub water_line_vertex_buffer: wgpu::Buffer,
pub water_line_vertex_count: u32, pub water_line_vertex_count: u32,
// Tile-specific uniform bind group for relative coordinates
pub tile_bind_group: wgpu::BindGroup,
} }
/// Type of label for styling /// Type of label for styling

View File

@@ -269,12 +269,28 @@ async fn main() -> Result<()> {
if is_highway || treat_as_water_line { if is_highway || treat_as_water_line {
// Generate road geometry // Generate road geometry
let projected_points: Vec<[f32; 2]> = simplified_points.iter() let projected_points_raw: Vec<[f32; 2]> = simplified_points.iter()
.map(|(lat, lon)| { .map(|(lat, lon)| {
let (x, y) = GeometryService::project(*lat, *lon); let (x, y) = GeometryService::project(*lat, *lon);
[x, y] [x, y]
}) })
.collect(); .collect();
// Fix degenerate segments: Deduplicate consecutive points that are too close
let mut projected_points = Vec::with_capacity(projected_points_raw.len());
if !projected_points_raw.is_empty() {
projected_points.push(projected_points_raw[0]);
for i in 1..projected_points_raw.len() {
let prev = projected_points.last().unwrap();
let curr = projected_points_raw[i];
let dx = curr[0] - prev[0];
let dy = curr[1] - prev[1];
// 1.0e-11 is approx (3e-6)^2, which ensures we are safely above the 1e-6 degenerate threshold
if (dx * dx + dy * dy) > 1.0e-11 {
projected_points.push(curr);
}
}
}
let highway_tag = tags.get("highway").map(|s| s.as_str()); let highway_tag = tags.get("highway").map(|s| s.as_str());
let road_type = match highway_tag.unwrap_or("") { let road_type = match highway_tag.unwrap_or("") {
@@ -293,20 +309,67 @@ async fn main() -> Result<()> {
.and_then(|s| s.parse().ok()) .and_then(|s| s.parse().ok())
.unwrap_or(default_lanes); .unwrap_or(default_lanes);
// DEBUG: Log first way to validate mesh generation // DEBUG: Enable verbose logging for specific way ID via environment variable
if way_count == 1 { let debug_way_id: Option<i64> = std::env::var("DEBUG_WAY_ID")
println!("DEBUG Way {}: {} projected points, generating mesh...", id, projected_points.len()); .ok()
.and_then(|s| s.parse().ok());
if debug_way_id == Some(id) {
println!("DEBUG Way {}: Processing at zoom {}", id, zoom);
println!(" - is_highway: {}", is_highway);
println!(" - treat_as_water_line: {}", treat_as_water_line);
println!(" - is_water_line: {}", is_water_line);
println!(" - is_water_area: {}", is_water_area);
println!(" - Original points: {}", points.len());
println!(" - Simplified points: {}", simplified_points.len());
println!(" - Projected points: {}", projected_points.len());
println!(" - First 5 simplified (lat/lon):");
for (i, p) in simplified_points.iter().take(5).enumerate() {
println!(" [{:2}] lat={:.8}, lon={:.8}", i, p.0, p.1);
}
println!(" - First 5 projected (x/y):");
for (i, p) in projected_points.iter().take(5).enumerate() {
println!(" [{:2}] x={:.8}, y={:.8}", i, p[0], p[1]);
}
// Check for consecutive duplicates
let mut duplicates = 0;
for i in 0..projected_points.len().saturating_sub(1) {
let p1 = projected_points[i];
let p2 = projected_points[i + 1];
let dx = p2[0] - p1[0];
let dy = p2[1] - p1[1];
let dist = (dx * dx + dy * dy).sqrt();
if dist < 0.000001 {
duplicates += 1;
if duplicates <= 3 {
println!(" DEGENERATE segment {}: dist={:.12}, p1=[{:.8},{:.8}], p2=[{:.8},{:.8}]",
i, dist, p1[0], p1[1], p2[0], p2[1]);
}
}
}
if duplicates > 0 {
println!(" - Total degenerate segments: {}/{}", duplicates, projected_points.len() - 1);
}
println!(" - Tags: {:?}", tags);
} }
let vertex_buffer = if treat_as_water_line { let vertex_buffer = if treat_as_water_line {
if debug_way_id == Some(id) {
println!(" - Using generate_polygon_geometry for water line");
}
mesh_svc.generate_polygon_geometry(&projected_points) mesh_svc.generate_polygon_geometry(&projected_points)
} else { } else {
if debug_way_id == Some(id) {
println!(" - Using generate_road_geometry with lanes={}, road_type={}", lanes, road_type);
}
mesh_svc.generate_road_geometry(&projected_points, lanes, road_type) mesh_svc.generate_road_geometry(&projected_points, lanes, road_type)
}; };
// DEBUG: Log buffer size // DEBUG: Log buffer size for tracked way
if way_count == 1 { if debug_way_id == Some(id) {
println!("DEBUG Way {}: vertex_buffer size = {} bytes", id, vertex_buffer.len()); println!(" - vertex_buffer size = {} bytes", vertex_buffer.len());
println!(" - Expected vertex size: {} bytes", if treat_as_water_line { 8 } else { 24 });
} }
let task = DbTask::Way { let task = DbTask::Way {
@@ -358,27 +421,58 @@ async fn main() -> Result<()> {
} }
if treat_as_water_area { if treat_as_water_area {
// Generate water polygon mesh // Calculate bounding box for multi-tile insertion
let projected_points: Vec<[f32; 2]> = final_points.iter() let mut min_lat = f64::MAX;
.map(|(lat, lon)| { let mut max_lat = f64::MIN;
let (x, y) = GeometryService::project(*lat, *lon); let mut min_lon = f64::MAX;
[x, y] let mut max_lon = f64::MIN;
})
.collect();
let vertex_buffer = mesh_svc.generate_polygon_geometry(&projected_points); for (lat, lon) in &final_points {
if *lat < min_lat { min_lat = *lat; }
if *lat > max_lat { max_lat = *lat; }
if *lon < min_lon { min_lon = *lon; }
if *lon > max_lon { max_lon = *lon; }
}
let task = DbTask::Way { // Get tiles covered by bounding box
zoom: zoom_i32, let (min_tile_x, min_tile_y) = TileService::lat_lon_to_tile(min_lat, min_lon, zoom);
table: "water", let (max_tile_x, max_tile_y) = TileService::lat_lon_to_tile(max_lat, max_lon, zoom);
id,
tags: tags.clone(), // Iterate over all tiles in bbox
points: polygon_blob.clone(), for tile_x in min_tile_x..=max_tile_x {
vertex_buffer, for tile_y in min_tile_y..=max_tile_y {
x, // Calculate tile origin and scale for relative coordinates
y let tile_count = 2_f64.powi(zoom as i32);
}; let tile_size = 1.0 / tile_count;
let _ = tx.blocking_send(task); let tile_origin_x = tile_x as f64 * tile_size;
let tile_origin_y = tile_y as f64 * tile_size;
// Project points to global space then make relative to this tile
let projected_points: Vec<[f32; 2]> = final_points.iter()
.map(|(lat, lon)| {
let (global_x, global_y) = GeometryService::project(*lat, *lon);
// Convert to tile-relative (0..1 within tile)
let relative_x = ((global_x as f64 - tile_origin_x) / tile_size) as f32;
let relative_y = ((global_y as f64 - tile_origin_y) / tile_size) as f32;
[relative_x, relative_y]
})
.collect();
let vertex_buffer = mesh_svc.generate_polygon_geometry(&projected_points);
let task = DbTask::Way {
zoom: zoom_i32,
table: "water",
id,
tags: tags.clone(),
points: polygon_blob.clone(),
vertex_buffer,
x: tile_x,
y: tile_y,
};
let _ = tx.blocking_send(task);
}
}
} }
if treat_as_landuse { if treat_as_landuse {
@@ -434,8 +528,11 @@ async fn main() -> Result<()> {
if let Some(line_ref) = tags.get("ref") { if let Some(line_ref) = tags.get("ref") {
// Only propagate S-Bahn/U-Bahn style refs (starts with S or U followed by digit) // Only propagate S-Bahn/U-Bahn style refs (starts with S or U followed by digit)
if (line_ref.starts_with('S') || line_ref.starts_with('U')) && line_ref.len() >= 2 { if (line_ref.starts_with('S') || line_ref.starts_with('U')) && line_ref.len() >= 2 {
let member_count = rel.members().filter(|m| matches!(m.member_type, osmpbf::RelMemberType::Way)).count(); // Only log if verbose debugging is enabled
println!("DEBUG: Found transit line ref '{}' with {} way members", line_ref, member_count); if std::env::var("VERBOSE_DEBUG").is_ok() {
let member_count = rel.members().filter(|m| matches!(m.member_type, osmpbf::RelMemberType::Way)).count();
println!("DEBUG: Found transit line ref '{}' with {} way members", line_ref, member_count);
}
for member in rel.members() { for member in rel.members() {
if let osmpbf::RelMemberType::Way = member.member_type { if let osmpbf::RelMemberType::Way = member.member_type {
railway_store.set_ref(member.member_id, line_ref.clone()); railway_store.set_ref(member.member_id, line_ref.clone());
@@ -497,27 +594,81 @@ async fn main() -> Result<()> {
let table = if is_water { "water" } else { "landuse" }; let table = if is_water { "water" } else { "landuse" };
// Generate polygon mesh for multipolygons // For water, use multi-tile insertion with tile-relative coords
let projected_points: Vec<[f32; 2]> = final_points.iter() if is_water {
.map(|(lat, lon)| { // Calculate bounding box
let (x, y) = GeometryService::project(*lat, *lon); let mut min_lat = f64::MAX;
[x, y] let mut max_lat = f64::MIN;
}) let mut min_lon = f64::MAX;
.collect(); let mut max_lon = f64::MIN;
let vertex_buffer = mesh_svc.generate_polygon_geometry(&projected_points); for (lat, lon) in &final_points {
if *lat < min_lat { min_lat = *lat; }
let task = DbTask::Way { if *lat > max_lat { max_lat = *lat; }
zoom: zoom_i32, if *lon < min_lon { min_lon = *lon; }
table, if *lon > max_lon { max_lon = *lon; }
id, }
tags: tags.clone(),
points: polygon_blob.clone(), let (min_tile_x, min_tile_y) = TileService::lat_lon_to_tile(min_lat, min_lon, zoom);
vertex_buffer, let (max_tile_x, max_tile_y) = TileService::lat_lon_to_tile(max_lat, max_lon, zoom);
x,
y // Iterate over all tiles
}; for tile_x in min_tile_x..=max_tile_x {
let _ = tx.blocking_send(task); for tile_y in min_tile_y..=max_tile_y {
let tile_count = 2_f64.powi(zoom as i32);
let tile_size = 1.0 / tile_count;
let tile_origin_x = tile_x as f64 * tile_size;
let tile_origin_y = tile_y as f64 * tile_size;
let projected_points: Vec<[f32; 2]> = final_points.iter()
.map(|(lat, lon)| {
let (global_x, global_y) = GeometryService::project(*lat, *lon);
let relative_x = ((global_x as f64 - tile_origin_x) / tile_size) as f32;
let relative_y = ((global_y as f64 - tile_origin_y) / tile_size) as f32;
[relative_x, relative_y]
})
.collect();
let vertex_buffer = mesh_svc.generate_polygon_geometry(&projected_points);
let task = DbTask::Way {
zoom: zoom_i32,
table,
id,
tags: tags.clone(),
points: polygon_blob.clone(),
vertex_buffer,
x: tile_x,
y: tile_y,
};
let _ = tx.blocking_send(task);
}
}
} else {
// Landuse: keep old single-tile logic for now
let (x, y) = TileService::lat_lon_to_tile(first_lat, first_lon, zoom);
let projected_points: Vec<[f32; 2]> = final_points.iter()
.map(|(lat, lon)| {
let (x, y) = GeometryService::project(*lat, *lon);
[x, y]
})
.collect();
let vertex_buffer = mesh_svc.generate_polygon_geometry(&projected_points);
let task = DbTask::Way {
zoom: zoom_i32,
table,
id,
tags: tags.clone(),
points: polygon_blob.clone(),
vertex_buffer,
x,
y,
};
let _ = tx.blocking_send(task);
}
} }
} }
} }

View File

@@ -158,12 +158,18 @@ impl MeshGenerationService {
} }
fn generate_road_mesh(points: &[[f32; 2]], lanes: f32, road_type: f32) -> Vec<RoadVertex> { fn generate_road_mesh(points: &[[f32; 2]], lanes: f32, road_type: f32) -> Vec<RoadVertex> {
let debug_mesh = std::env::var("DEBUG_MESH").is_ok();
if points.len() < 2 { if points.len() < 2 {
if debug_mesh {
println!("DEBUG MESH: Too few points ({})", points.len());
}
return Vec::new(); return Vec::new();
} }
// Compute normals for each segment // Compute normals for each segment
let mut segment_normals = Vec::with_capacity(points.len() - 1); let mut segment_normals = Vec::with_capacity(points.len() - 1);
let mut degenerate_count = 0;
for i in 0..points.len() - 1 { for i in 0..points.len() - 1 {
let p1 = points[i]; let p1 = points[i];
let p2 = points[i + 1]; let p2 = points[i + 1];
@@ -172,10 +178,15 @@ impl MeshGenerationService {
let len = (dx * dx + dy * dy).sqrt(); let len = (dx * dx + dy * dy).sqrt();
if len < 0.000001 { if len < 0.000001 {
segment_normals.push([0.0, 0.0]); segment_normals.push([0.0, 0.0]);
degenerate_count += 1;
} else { } else {
segment_normals.push([-dy / len, dx / len]); segment_normals.push([-dy / len, dx / len]);
} }
} }
if debug_mesh && degenerate_count > 0 {
println!("DEBUG MESH: {}/{} segments degenerate", degenerate_count, segment_normals.len());
}
// Generate vertex pairs with miter joins // Generate vertex pairs with miter joins
let mut point_pairs = Vec::with_capacity(points.len() * 2); let mut point_pairs = Vec::with_capacity(points.len() * 2);
@@ -233,8 +244,10 @@ impl MeshGenerationService {
// Triangulate // Triangulate
let mut triangle_vertices = Vec::with_capacity((points.len() - 1) * 6); let mut triangle_vertices = Vec::with_capacity((points.len() - 1) * 6);
let mut skipped = 0;
for i in 0..points.len() - 1 { for i in 0..points.len() - 1 {
if Self::dot(segment_normals[i], segment_normals[i]) == 0.0 { if Self::dot(segment_normals[i], segment_normals[i]) == 0.0 {
skipped += 1;
continue; continue;
} }
@@ -255,6 +268,11 @@ impl MeshGenerationService {
triangle_vertices.push(v3); triangle_vertices.push(v3);
} }
if debug_mesh {
println!("DEBUG MESH: Generated {} vertices from {} points (skipped {} segments)",
triangle_vertices.len(), points.len(), skipped);
}
triangle_vertices triangle_vertices
} }