update
This commit is contained in:
@@ -6,4 +6,5 @@ pub struct MapWay {
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pub id: i64,
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pub tags: HashMap<String, String>,
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pub points: Vec<u8>, // Flat f32 array (lat, lon, lat, lon...)
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pub vertex_buffer: Vec<u8>, // Precomputed GPU-ready vertex data
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}
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@@ -27,10 +27,10 @@ impl WayRepository {
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let mut ways = Vec::with_capacity(rows.len());
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for row in rows {
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let (id, tags, points) = row.into_typed::<(i64, std::collections::HashMap<String, String>, Vec<u8>)>()
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let (id, tags, points, vertex_buffer) = row.into_typed::<(i64, std::collections::HashMap<String, String>, Vec<u8>, Vec<u8>)>()
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.map_err(|e| Box::<dyn Error + Send + Sync>::from(format!("Serialization error: {}", e)))?;
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ways.push(MapWay { id, tags, points });
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ways.push(MapWay { id, tags, points, vertex_buffer });
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}
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Ok(ways)
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}
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@@ -39,29 +39,29 @@ impl WayRepository {
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#[async_trait::async_trait]
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impl WayRepositoryTrait for WayRepository {
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async fn find_ways_in_tile(&self, z: i32, x: i32, y: i32) -> Result<Vec<MapWay>, Box<dyn Error + Send + Sync>> {
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let query = "SELECT id, tags, points FROM map_data.ways WHERE zoom = ? AND tile_x = ? AND tile_y = ? LIMIT 50000";
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let query = "SELECT id, tags, points, vertex_buffer FROM map_data.ways WHERE zoom = ? AND tile_x = ? AND tile_y = ? LIMIT 50000";
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self.query_ways(query, z, x, y).await
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}
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async fn find_buildings_in_tile(&self, z: i32, x: i32, y: i32) -> Result<Vec<MapWay>, Box<dyn Error + Send + Sync>> {
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if z < 12 { return Ok(Vec::new()); }
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let query = "SELECT id, tags, points FROM map_data.buildings WHERE zoom = ? AND tile_x = ? AND tile_y = ? LIMIT 50000";
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let query = "SELECT id, tags, points, vertex_buffer FROM map_data.buildings WHERE zoom = ? AND tile_x = ? AND tile_y = ? LIMIT 50000";
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self.query_ways(query, z, x, y).await
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}
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async fn find_landuse_in_tile(&self, z: i32, x: i32, y: i32) -> Result<Vec<MapWay>, Box<dyn Error + Send + Sync>> {
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if z < 4 { return Ok(Vec::new()); }
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let query = "SELECT id, tags, points FROM map_data.landuse WHERE zoom = ? AND tile_x = ? AND tile_y = ? LIMIT 50000";
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let query = "SELECT id, tags, points, vertex_buffer FROM map_data.landuse WHERE zoom = ? AND tile_x = ? AND tile_y = ? LIMIT 50000";
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self.query_ways(query, z, x, y).await
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}
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async fn find_water_in_tile(&self, z: i32, x: i32, y: i32) -> Result<Vec<MapWay>, Box<dyn Error + Send + Sync>> {
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let query = "SELECT id, tags, points FROM map_data.water WHERE zoom = ? AND tile_x = ? AND tile_y = ? LIMIT 50000";
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let query = "SELECT id, tags, points, vertex_buffer FROM map_data.water WHERE zoom = ? AND tile_x = ? AND tile_y = ? LIMIT 50000";
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self.query_ways(query, z, x, y).await
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}
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async fn find_railways_in_tile(&self, z: i32, x: i32, y: i32) -> Result<Vec<MapWay>, Box<dyn Error + Send + Sync>> {
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let query = "SELECT id, tags, points FROM map_data.railways WHERE zoom = ? AND tile_x = ? AND tile_y = ? LIMIT 50000";
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let query = "SELECT id, tags, points, vertex_buffer FROM map_data.railways WHERE zoom = ? AND tile_x = ? AND tile_y = ? LIMIT 50000";
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self.query_ways(query, z, x, y).await
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}
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}
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@@ -37,6 +37,7 @@ web-sys = { version = "0.3", features = [
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"PositionOptions",
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"DomTokenList",
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"CssStyleDeclaration",
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"Performance",
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] }
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wgpu = { version = "0.19", default-features = false, features = ["webgl", "wgsl"] }
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winit = { version = "0.29", default-features = false, features = ["rwh_06"] }
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@@ -48,3 +49,4 @@ reqwest = { version = "0.11", features = ["json"] }
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serde = { version = "1.0", features = ["derive"] }
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serde_json = "1.0"
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bincode = "1.3"
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earcutr = "0.4"
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@@ -758,6 +758,69 @@
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border-color: rgba(255, 255, 255, 0.2);
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box-shadow: 0 1px 4px rgba(0, 0, 0, 0.5);
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}
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/* ========================================
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TRANSIT LINE LABELS (S-Bahn, U-Bahn)
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Munich-style badges
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======================================== */
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.label-transit {
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font-size: 11px;
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font-weight: 700;
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letter-spacing: 0.3px;
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padding: 4px 8px;
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border-radius: 4px;
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background: white;
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box-shadow: 0 2px 6px rgba(0, 0, 0, 0.25);
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border: 2px solid currentColor;
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text-shadow: none;
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}
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/* S-Bahn - Green circle badge style */
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.label-transit-sbahn {
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background: #408335;
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color: white;
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border: none;
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border-radius: 50%;
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width: 24px;
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height: 24px;
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padding: 0;
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display: flex;
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align-items: center;
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justify-content: center;
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font-size: 10px;
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font-weight: 800;
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}
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/* U-Bahn - Blue square badge style */
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.label-transit-ubahn {
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background: #0065AE;
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color: white;
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border: none;
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border-radius: 4px;
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padding: 3px 6px;
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font-size: 10px;
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font-weight: 800;
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}
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/* Generic rail - Gray */
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.label-transit-rail {
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background: #666;
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color: white;
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border: none;
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}
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/* Dark theme adjustments */
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[data-theme="dark"] .label-transit {
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box-shadow: 0 2px 8px rgba(0, 0, 0, 0.5);
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}
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[data-theme="dark"] .label-transit-sbahn {
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background: #4a9c3d;
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}
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[data-theme="dark"] .label-transit-ubahn {
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background: #1a7bcb;
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}
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</style>
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<!-- ========================================
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@@ -1245,8 +1308,8 @@
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}
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.icon-btn {
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width: 24px;
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height: 24px;
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width: 32px;
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height: 32px;
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fill: #333;
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display: flex;
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align-items: center;
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@@ -1255,8 +1318,8 @@
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border: none;
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color: var(--text-primary);
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cursor: pointer;
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padding: 0;
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font-size: 16px;
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padding: 6px;
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font-size: 14px;
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font-weight: 300;
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transition: background var(--transition-fast);
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box-shadow: none;
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@@ -1305,8 +1368,8 @@
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.compass-inner {
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position: relative;
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width: 22px;
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height: 22px;
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width: 20px;
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height: 20px;
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}
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.compass-needle {
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@@ -1314,7 +1377,7 @@
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top: 50%;
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left: 50%;
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width: 2px;
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height: 16px;
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height: 14px;
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transform: translate(-50%, -50%);
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background: linear-gradient(to bottom,
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var(--accent-red) 0%,
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@@ -19,6 +19,7 @@ pub struct AppState {
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pub watch_id: Option<i32>,
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pub show_transit: bool,
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pub cursor_position: Option<[f64; 2]>,
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pub tile_labels: HashMap<(i32, i32, i32), Vec<crate::types::CachedLabel>>,
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}
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impl AppState {
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@@ -38,6 +39,7 @@ impl AppState {
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watch_id: None,
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show_transit: false,
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cursor_position: None,
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tile_labels: HashMap::new(),
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}
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}
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}
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@@ -1,257 +1,161 @@
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//! Label rendering for map features
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//! Label rendering for map features with caching optimization
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use wasm_bindgen::JsCast;
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use crate::domain::camera::Camera;
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use crate::domain::state::AppState;
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use crate::geo::project;
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use crate::services::tile_service::TileService;
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use crate::types::{TileData, CachedLabel, LabelType};
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use std::collections::HashMap;
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/// A candidate label for rendering
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pub struct LabelCandidate {
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pub name: String,
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pub x: f64,
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pub y: f64,
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pub priority: i32,
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#[allow(dead_code)]
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pub is_country: bool,
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pub rotation: f64,
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pub label_type: LabelType,
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pub category: String,
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}
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/// Extract and cache labels from tile data - called once when tile loads
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pub fn extract_labels(tile_data: &TileData) -> Vec<CachedLabel> {
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let mut candidates: Vec<CachedLabel> = Vec::new();
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/// Type of label for styling
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#[derive(Clone, Copy, PartialEq)]
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pub enum LabelType {
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Country,
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City,
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Street,
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Poi,
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}
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// 1. Process Nodes (Places & POIs)
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for node in &tile_data.nodes {
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let place: Option<&str> = node.tags.get("place").map(|s| s.as_str());
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let name: Option<&str> = node.tags.get("name").map(|s| s.as_str());
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/// Update DOM labels based on current camera and state
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pub fn update_labels(
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window: &web_sys::Window,
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camera: &Camera,
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state: &AppState,
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width: f64,
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height: f64,
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_scale_factor: f64,
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) {
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let document = window.document().unwrap();
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let container = document.get_element_by_id("labels").unwrap();
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// Place Labels
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if let (Some(place), Some(name)) = (place, name) {
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if name.is_empty() { continue; }
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// Clear existing labels
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container.set_inner_html("");
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let (label_type, min_zoom, base_priority) = match place {
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"continent" => (LabelType::Country, 0.0, 1000),
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"country" => (LabelType::Country, 0.0, 100),
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"city" => (LabelType::City, 20.0, 80),
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"town" => (LabelType::City, 500.0, 60),
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"village" => (LabelType::City, 2000.0, 40),
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"hamlet" => (LabelType::City, 4000.0, 20),
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"suburb" => (LabelType::City, 5000.0, 30),
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_ => continue, // Skip unknown place types
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};
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let visible_tiles = TileService::get_visible_tiles(camera);
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let is_dark = document.document_element().map(|e| e.get_attribute("data-theme").unwrap_or_default() == "dark").unwrap_or(false);
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let uniforms = camera.to_uniform(is_dark, state.show_transit);
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let mut priority = base_priority;
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let mut candidates: Vec<LabelCandidate> = Vec::new();
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let zoom = camera.zoom;
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// Capital bonus
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if let Some(capital) = node.tags.get("capital") {
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if capital == "yes" { priority += 10; }
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}
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for tile in &visible_tiles {
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if let Some(nodes) = state.nodes.get(&tile) {
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for node in nodes {
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let place: Option<&str> = node.tags.get("place").map(|s| s.as_str());
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let name: Option<&str> = node.tags.get("name").map(|s| s.as_str());
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if let (Some(place), Some(name)) = (place, name) {
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// 1. Zoom Level Filtering
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let should_show = match place {
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"continent" | "country" => true,
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"city" => zoom > 20.0,
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"town" => zoom > 500.0,
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"village" | "hamlet" => zoom > 2000.0,
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"suburb" => zoom > 5000.0,
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_ => false,
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};
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if !should_show { continue; }
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// 2. Priority Calculation
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let mut priority: i32 = match place {
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"continent" => 1000,
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"country" => 100,
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"city" => 80,
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"town" => 60,
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"village" => 40,
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"hamlet" => 20,
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_ => 0,
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};
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// Capital bonus
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if let Some(capital) = node.tags.get("capital") {
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if capital == "yes" {
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priority += 10;
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// Population bonus - safely handle edge cases
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if let Some(pop_str) = node.tags.get("population") {
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if let Ok(pop) = pop_str.parse::<f64>() {
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if pop > 0.0 {
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let bonus = pop.log10() * 2.0;
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if bonus.is_finite() {
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priority += bonus as i32;
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}
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}
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// Population bonus (logarithmic)
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if let Some(pop_str) = node.tags.get("population") {
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if let Ok(pop) = pop_str.parse::<f64>() {
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priority += (pop.log10() * 2.0) as i32;
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}
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}
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// 3. Projection & Screen Coordinates
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let (x, y) = project(node.lat, node.lon);
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let cx = x * uniforms.params[0] + uniforms.params[2];
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let cy = y * uniforms.params[1] + uniforms.params[3];
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// Clip check (NDC)
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if cx < -1.2 || cx > 1.2 || cy < -1.2 || cy > 1.2 { continue; }
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// Direct NDC to CSS Pixel mapping
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let client_width = window.inner_width().ok().and_then(|v| v.as_f64()).unwrap_or(width);
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let client_height = window.inner_height().ok().and_then(|v| v.as_f64()).unwrap_or(height);
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let css_x = (cx as f64 + 1.0) * 0.5 * client_width;
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let css_y = (1.0 - cy as f64) * 0.5 * client_height;
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let name_string: String = name.to_string();
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let label_type = if place == "country" || place == "continent" {
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LabelType::Country
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} else {
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LabelType::City
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};
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candidates.push(LabelCandidate {
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name: name_string,
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x: css_x,
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y: css_y,
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priority,
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is_country: place == "country" || place == "continent",
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rotation: 0.0,
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label_type,
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category: "place".to_string(),
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});
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}
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// POI Labels (amenity, leisure, tourism)
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let amenity: Option<&str> = node.tags.get("amenity").map(|s| s.as_str());
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let leisure: Option<&str> = node.tags.get("leisure").map(|s| s.as_str());
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let tourism: Option<&str> = node.tags.get("tourism").map(|s| s.as_str());
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let poi_name: Option<&str> = node.tags.get("name").map(|s| s.as_str());
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if let Some(poi_name) = poi_name {
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if poi_name.is_empty() { continue; }
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// Determine POI type and set zoom threshold
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let (min_zoom, priority) = if let Some(amenity_type) = amenity {
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match amenity_type {
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"hospital" => (500.0, 45),
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"university" | "college" => (800.0, 40),
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"school" => (2000.0, 25),
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"pharmacy" | "doctors" => (3000.0, 20),
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"restaurant" | "cafe" => (5000.0, 15),
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"fuel" | "parking" => (4000.0, 18),
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"bank" | "atm" => (4000.0, 17),
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_ => (6000.0, 10),
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}
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} else if let Some(leisure_type) = leisure {
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match leisure_type {
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"park" | "garden" => (800.0, 38),
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"sports_centre" | "stadium" => (1500.0, 32),
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"playground" => (4000.0, 15),
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_ => (5000.0, 12),
|
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}
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} else if let Some(tourism_type) = tourism {
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match tourism_type {
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"attraction" | "museum" => (500.0, 42),
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"hotel" => (2000.0, 28),
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"viewpoint" => (1500.0, 30),
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_ => (3000.0, 20),
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}
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} else {
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continue;
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};
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// Zoom filter
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if zoom < min_zoom { continue; }
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// Project coordinates
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let (x, y) = project(node.lat, node.lon);
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let cx = x * uniforms.params[0] + uniforms.params[2];
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let cy = y * uniforms.params[1] + uniforms.params[3];
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if cx < -1.2 || cx > 1.2 || cy < -1.2 || cy > 1.2 { continue; }
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let client_width = window.inner_width().ok().and_then(|v| v.as_f64()).unwrap_or(width);
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let client_height = window.inner_height().ok().and_then(|v| v.as_f64()).unwrap_or(height);
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let css_x = (cx as f64 + 1.0) * 0.5 * client_width;
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let css_y = (1.0 - cy as f64) * 0.5 * client_height;
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candidates.push(LabelCandidate {
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name: poi_name.to_string(),
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x: css_x,
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y: css_y,
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priority,
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is_country: false,
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rotation: 0.0,
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label_type: LabelType::Poi,
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category: if let Some(t) = amenity { t.to_string() }
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else if let Some(t) = leisure { t.to_string() }
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else if let Some(t) = tourism { t.to_string() }
|
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else { "generic".to_string() },
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});
|
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}
|
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}
|
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|
||||
candidates.push(CachedLabel {
|
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name: name.to_string(),
|
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lat: node.lat,
|
||||
lon: node.lon,
|
||||
label_type,
|
||||
rotation: 0.0,
|
||||
priority,
|
||||
min_zoom,
|
||||
category: "place".to_string(),
|
||||
});
|
||||
}
|
||||
|
||||
// POI Labels
|
||||
let amenity: Option<&str> = node.tags.get("amenity").map(|s| s.as_str());
|
||||
let leisure: Option<&str> = node.tags.get("leisure").map(|s| s.as_str());
|
||||
let tourism: Option<&str> = node.tags.get("tourism").map(|s| s.as_str());
|
||||
let poi_name: Option<&str> = node.tags.get("name").map(|s| s.as_str());
|
||||
|
||||
if let Some(poi_name) = poi_name {
|
||||
if poi_name.is_empty() { continue; }
|
||||
|
||||
let (min_zoom, priority, category) = if let Some(amenity_type) = amenity {
|
||||
let (z, p) = match amenity_type {
|
||||
"hospital" => (500.0, 45),
|
||||
"university" | "college" => (800.0, 40),
|
||||
"school" => (2000.0, 25),
|
||||
"pharmacy" | "doctors" => (3000.0, 20),
|
||||
"restaurant" | "cafe" => (5000.0, 15),
|
||||
"fuel" | "parking" => (4000.0, 18),
|
||||
"bank" | "atm" => (4000.0, 17),
|
||||
_ => (6000.0, 10),
|
||||
};
|
||||
(z, p, amenity_type)
|
||||
} else if let Some(leisure_type) = leisure {
|
||||
let (z, p) = match leisure_type {
|
||||
"park" | "garden" => (800.0, 38),
|
||||
"sports_centre" | "stadium" => (1500.0, 32),
|
||||
"playground" => (4000.0, 15),
|
||||
_ => (5000.0, 12),
|
||||
};
|
||||
(z, p, leisure_type)
|
||||
} else if let Some(tourism_type) = tourism {
|
||||
let (z, p) = match tourism_type {
|
||||
"attraction" | "museum" => (500.0, 42),
|
||||
"hotel" => (2000.0, 28),
|
||||
"viewpoint" => (1500.0, 30),
|
||||
_ => (3000.0, 20),
|
||||
};
|
||||
(z, p, tourism_type)
|
||||
} else {
|
||||
continue; // No relevant POI type
|
||||
};
|
||||
|
||||
candidates.push(CachedLabel {
|
||||
name: poi_name.to_string(),
|
||||
lat: node.lat,
|
||||
lon: node.lon,
|
||||
label_type: LabelType::Poi,
|
||||
rotation: 0.0,
|
||||
priority,
|
||||
min_zoom,
|
||||
category: category.to_string(),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Process ways for street labels - deduplicate by name
|
||||
let client_width = window.inner_width().ok().and_then(|v| v.as_f64()).unwrap_or(width);
|
||||
let client_height = window.inner_height().ok().and_then(|v| v.as_f64()).unwrap_or(height);
|
||||
|
||||
// Collect all street ways and group by name to deduplicate
|
||||
use std::collections::HashMap;
|
||||
// 2. Process Ways (Streets) - group by name to deduplicate
|
||||
let mut street_ways: HashMap<String, Vec<(&crate::types::MapWay, i32)>> = HashMap::new();
|
||||
|
||||
for tile in &visible_tiles {
|
||||
if let Some(ways) = state.ways.get(tile) {
|
||||
for way in ways {
|
||||
let name: Option<&str> = way.tags.get("name").map(|s| s.as_str());
|
||||
let highway: Option<&str> = way.tags.get("highway").map(|s| s.as_str());
|
||||
for way in &tile_data.ways {
|
||||
let name: Option<&str> = way.tags.get("name").map(|s| s.as_str());
|
||||
let highway: Option<&str> = way.tags.get("highway").map(|s| s.as_str());
|
||||
|
||||
if let (Some(name), Some(highway_type)) = (name, highway) {
|
||||
if name.is_empty() { continue; }
|
||||
if let (Some(name), Some(highway_type)) = (name, highway) {
|
||||
if name.is_empty() { continue; }
|
||||
|
||||
// Zoom filtering - only show labels when roads are clearly visible
|
||||
// Higher number = requires more zoom (more zoomed in)
|
||||
let min_zoom = match highway_type {
|
||||
"motorway" | "trunk" => 5000.0, // Show early (major highways)
|
||||
"primary" => 20000.0, // Medium zoom
|
||||
"secondary" => 50000.0, // Need more zoom
|
||||
"tertiary" => 100000.0, // Even more zoom
|
||||
"residential" | "unclassified" => 300000.0, // Only when very zoomed in
|
||||
_ => 500000.0, // Minor roads - extremely zoomed in
|
||||
};
|
||||
if zoom < min_zoom { continue; }
|
||||
let _min_zoom = match highway_type {
|
||||
"motorway" | "trunk" => 5000.0,
|
||||
"primary" => 20000.0,
|
||||
"secondary" => 50000.0,
|
||||
"tertiary" => 100000.0,
|
||||
"residential" | "unclassified" => 300000.0,
|
||||
_ => 500000.0,
|
||||
};
|
||||
|
||||
// Priority based on road type
|
||||
let priority: i32 = match highway_type {
|
||||
"motorway" | "trunk" => 50,
|
||||
"primary" => 40,
|
||||
"secondary" => 30,
|
||||
"tertiary" => 20,
|
||||
_ => 10,
|
||||
};
|
||||
let priority: i32 = match highway_type {
|
||||
"motorway" | "trunk" => 50,
|
||||
"primary" => 40,
|
||||
"secondary" => 30,
|
||||
"tertiary" => 20,
|
||||
_ => 10,
|
||||
};
|
||||
|
||||
street_ways.entry(name.to_string())
|
||||
.or_insert_with(Vec::new)
|
||||
.push((way, priority));
|
||||
}
|
||||
}
|
||||
street_ways.entry(name.to_string())
|
||||
.or_insert_with(Vec::new)
|
||||
.push((way, priority));
|
||||
}
|
||||
}
|
||||
|
||||
// For each unique street name, pick the longest segment as representative
|
||||
// Process grouped streets - pick longest segment per street name
|
||||
for (street_name, ways_with_priority) in street_ways {
|
||||
// Find the way with the most points (longest segment)
|
||||
let best_way = ways_with_priority.iter()
|
||||
let best_way_entry = ways_with_priority.iter()
|
||||
.max_by_key(|(way, _)| way.points.len());
|
||||
|
||||
if let Some((way, priority)) = best_way {
|
||||
if let Some((way, priority)) = best_way_entry {
|
||||
let points = &way.points;
|
||||
if points.len() < 16 { continue; }
|
||||
|
||||
@@ -262,62 +166,33 @@ pub fn update_labels(
|
||||
let lon = f32::from_le_bytes(chunk[4..8].try_into().unwrap_or([0u8; 4])) as f64;
|
||||
parsed_points.push([lat, lon]);
|
||||
}
|
||||
|
||||
if parsed_points.len() < 2 { continue; }
|
||||
|
||||
// Calculate midpoint for label placement
|
||||
let mid_idx = parsed_points.len() / 2;
|
||||
let mid_point = parsed_points[mid_idx];
|
||||
|
||||
// Get two points around midpoint for direction calculation
|
||||
// Calculate rotation angle from road direction
|
||||
let p1_idx = mid_idx.saturating_sub(1);
|
||||
let p2_idx = (mid_idx + 1).min(parsed_points.len() - 1);
|
||||
|
||||
let p1 = parsed_points[p1_idx];
|
||||
let p2 = parsed_points[p2_idx];
|
||||
|
||||
// Project all three points to screen space (0-1 range)
|
||||
let (mx_proj, my_proj) = project(mid_point[0], mid_point[1]);
|
||||
// Project to Mercator for accurate angle
|
||||
let (x1_proj, y1_proj) = project(p1[0], p1[1]);
|
||||
let (x2_proj, y2_proj) = project(p2[0], p2[1]);
|
||||
let dx = (x2_proj - x1_proj) as f64;
|
||||
let dy = (y2_proj - y1_proj) as f64;
|
||||
|
||||
// Apply camera transformation to get clip space (-1 to 1)
|
||||
let cx = mx_proj * uniforms.params[0] + uniforms.params[2];
|
||||
let cy = my_proj * uniforms.params[1] + uniforms.params[3];
|
||||
let cx1 = x1_proj * uniforms.params[0] + uniforms.params[2];
|
||||
let cy1 = y1_proj * uniforms.params[1] + uniforms.params[3];
|
||||
let cx2 = x2_proj * uniforms.params[0] + uniforms.params[2];
|
||||
let cy2 = y2_proj * uniforms.params[1] + uniforms.params[3];
|
||||
|
||||
// Clip check on midpoint
|
||||
if cx < -1.5 || cx > 1.5 || cy < -1.5 || cy > 1.5 { continue; }
|
||||
|
||||
// Convert to CSS screen coordinates
|
||||
// CSS: origin top-left, x right, y down
|
||||
let css_x = (cx as f64 + 1.0) * 0.5 * client_width;
|
||||
let css_y = (1.0 - cy as f64) * 0.5 * client_height;
|
||||
let css_x1 = (cx1 as f64 + 1.0) * 0.5 * client_width;
|
||||
let css_y1 = (1.0 - cy1 as f64) * 0.5 * client_height;
|
||||
let css_x2 = (cx2 as f64 + 1.0) * 0.5 * client_width;
|
||||
let css_y2 = (1.0 - cy2 as f64) * 0.5 * client_height;
|
||||
|
||||
// Calculate angle in CSS screen coordinates
|
||||
// In CSS: x increases right, y increases down
|
||||
// CSS rotate() is clockwise from positive x-axis
|
||||
let dx = css_x2 - css_x1;
|
||||
let dy = css_y2 - css_y1;
|
||||
|
||||
// atan2(dy, dx) gives angle from positive x-axis
|
||||
// For dy > 0 (going down), we get positive angle, which rotates text clockwise
|
||||
let mut angle_deg = dy.atan2(dx).to_degrees();
|
||||
angle_deg = -angle_deg; // Flip for screen coordinates
|
||||
|
||||
// Keep text readable (flip if upside down: angle between -90 and 90)
|
||||
// Keep text readable
|
||||
if angle_deg > 90.0 { angle_deg -= 180.0; }
|
||||
if angle_deg < -90.0 { angle_deg += 180.0; }
|
||||
|
||||
// Determine highway type for CSS class (for font sizing)
|
||||
let highway_type = way.tags.get("highway").map(|s| s.as_str()).unwrap_or("residential");
|
||||
let road_class = match highway_type {
|
||||
let category = match highway_type {
|
||||
"motorway" | "trunk" => "motorway",
|
||||
"primary" => "primary",
|
||||
"secondary" => "secondary",
|
||||
@@ -325,43 +200,169 @@ pub fn update_labels(
|
||||
_ => "residential",
|
||||
};
|
||||
|
||||
candidates.push(LabelCandidate {
|
||||
let min_zoom = match highway_type {
|
||||
"motorway" | "trunk" => 5000.0,
|
||||
"primary" => 20000.0,
|
||||
"secondary" => 50000.0,
|
||||
"tertiary" => 100000.0,
|
||||
"residential" | "unclassified" => 300000.0,
|
||||
_ => 500000.0,
|
||||
};
|
||||
|
||||
candidates.push(CachedLabel {
|
||||
name: street_name,
|
||||
x: css_x,
|
||||
y: css_y,
|
||||
priority: *priority,
|
||||
is_country: false,
|
||||
rotation: angle_deg,
|
||||
lat: mid_point[0],
|
||||
lon: mid_point[1],
|
||||
label_type: LabelType::Street,
|
||||
category: road_class.to_string(),
|
||||
rotation: angle_deg,
|
||||
priority: *priority,
|
||||
min_zoom,
|
||||
category: category.to_string(),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// 4. Sort by Priority (High to Low)
|
||||
candidates.sort_by(|a, b| b.priority.cmp(&a.priority));
|
||||
// 3. Process Railways (Transit line labels like S1, U3, etc.)
|
||||
for railway in &tile_data.railways {
|
||||
// Get line reference (e.g., "S1", "U3", "S8") - stored as 'line_ref' by importer
|
||||
let line_ref = railway.tags.get("line_ref").map(|s| s.as_str());
|
||||
let railway_type = railway.tags.get("railway").map(|s| s.as_str());
|
||||
|
||||
// 5. Collision Detection & Placement
|
||||
// Skip tram and railways without ref
|
||||
if railway_type == Some("tram") { continue; }
|
||||
let Some(line_ref) = line_ref else { continue; };
|
||||
if line_ref.is_empty() { continue; }
|
||||
|
||||
// Parse points to find midpoint
|
||||
let mut parsed_points: Vec<[f64; 2]> = Vec::new();
|
||||
for chunk in railway.points.chunks(8) {
|
||||
if chunk.len() < 8 { break; }
|
||||
let lat = f32::from_le_bytes(chunk[0..4].try_into().unwrap_or([0u8; 4])) as f64;
|
||||
let lon = f32::from_le_bytes(chunk[4..8].try_into().unwrap_or([0u8; 4])) as f64;
|
||||
parsed_points.push([lat, lon]);
|
||||
}
|
||||
if parsed_points.len() < 2 { continue; }
|
||||
|
||||
// Use midpoint for label placement
|
||||
let mid_idx = parsed_points.len() / 2;
|
||||
let mid_point = parsed_points[mid_idx];
|
||||
|
||||
// Determine category based on line prefix
|
||||
let category = if line_ref.starts_with('S') {
|
||||
"sbahn"
|
||||
} else if line_ref.starts_with('U') {
|
||||
"ubahn"
|
||||
} else {
|
||||
"rail"
|
||||
};
|
||||
// Log for debugging
|
||||
web_sys::console::log_1(&format!("Transit label found: {} at ({}, {})", line_ref, mid_point[0], mid_point[1]).into());
|
||||
|
||||
candidates.push(CachedLabel {
|
||||
name: line_ref.to_string(),
|
||||
lat: mid_point[0],
|
||||
lon: mid_point[1],
|
||||
label_type: LabelType::Transit,
|
||||
rotation: 0.0, // Transit labels are always horizontal
|
||||
priority: 150, // Very high priority - above cities
|
||||
min_zoom: 100.0, // Show at most zoom levels
|
||||
category: category.to_string(),
|
||||
});
|
||||
}
|
||||
|
||||
candidates
|
||||
}
|
||||
|
||||
/// Update DOM labels using cached data - much faster than processing raw data each frame
|
||||
pub fn update_labels(
|
||||
window: &web_sys::Window,
|
||||
camera: &Camera,
|
||||
state: &AppState,
|
||||
width: f64,
|
||||
height: f64,
|
||||
_scale_factor: f64,
|
||||
) {
|
||||
let document = window.document().unwrap();
|
||||
let container = document.get_element_by_id("labels").unwrap();
|
||||
container.set_inner_html("");
|
||||
|
||||
let visible_tiles = TileService::get_visible_tiles(camera);
|
||||
let is_dark = document.document_element()
|
||||
.map(|e| e.get_attribute("data-theme").unwrap_or_default() == "dark")
|
||||
.unwrap_or(false);
|
||||
let uniforms = camera.to_uniform(is_dark, state.show_transit);
|
||||
|
||||
let zoom = camera.zoom;
|
||||
let client_width = window.inner_width().ok().and_then(|v| v.as_f64()).unwrap_or(width);
|
||||
let client_height = window.inner_height().ok().and_then(|v| v.as_f64()).unwrap_or(height);
|
||||
|
||||
// Collect visible labels from cache
|
||||
let mut render_list: Vec<&CachedLabel> = Vec::new();
|
||||
let show_transit = state.show_transit;
|
||||
|
||||
for tile in &visible_tiles {
|
||||
if let Some(labels) = state.tile_labels.get(tile) {
|
||||
for label in labels {
|
||||
// Skip transit labels if transit mode is OFF
|
||||
if label.label_type == LabelType::Transit && !show_transit {
|
||||
continue;
|
||||
}
|
||||
if (zoom as f64) > label.min_zoom {
|
||||
render_list.push(label);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Sort by priority (high to low)
|
||||
render_list.sort_by(|a, b| b.priority.cmp(&a.priority));
|
||||
|
||||
// Zoom-based label limit to prevent DOM thrashing at low zoom levels
|
||||
let max_labels = if zoom < 100.0 {
|
||||
50 // World/continent view - only show major features
|
||||
} else if zoom < 1000.0 {
|
||||
200 // Country/region view - show cities and major POIs
|
||||
} else {
|
||||
usize::MAX // City view and closer - show all labels
|
||||
};
|
||||
|
||||
// Truncate to limit
|
||||
if render_list.len() > max_labels {
|
||||
render_list.truncate(max_labels);
|
||||
}
|
||||
|
||||
// Collision detection and placement
|
||||
let mut placed_rects: Vec<(f64, f64, f64, f64)> = Vec::new();
|
||||
|
||||
for candidate in candidates {
|
||||
// Estimate dimensions based on label type
|
||||
let (est_w, est_h) = match candidate.label_type {
|
||||
LabelType::Country => (candidate.name.len() as f64 * 12.0 + 20.0, 24.0),
|
||||
LabelType::City => (candidate.name.len() as f64 * 8.0 + 10.0, 16.0),
|
||||
LabelType::Street => (candidate.name.len() as f64 * 6.0 + 8.0, 12.0),
|
||||
LabelType::Poi => (candidate.name.len() as f64 * 6.5 + 10.0, 14.0),
|
||||
for label in render_list {
|
||||
// Project to screen coordinates
|
||||
let (x, y) = project(label.lat, label.lon);
|
||||
let cx = x * uniforms.params[0] + uniforms.params[2];
|
||||
let cy = y * uniforms.params[1] + uniforms.params[3];
|
||||
|
||||
// Tighter clip check - skip labels clearly off-screen
|
||||
if cx < -1.0 || cx > 1.0 || cy < -1.0 || cy > 1.0 { continue; }
|
||||
|
||||
// Convert to CSS pixels
|
||||
let css_x = (cx as f64 + 1.0) * 0.5 * client_width;
|
||||
let css_y = (1.0 - cy as f64) * 0.5 * client_height;
|
||||
|
||||
// Estimate dimensions
|
||||
let (est_w, est_h) = match label.label_type {
|
||||
LabelType::Country => (label.name.len() as f64 * 12.0 + 20.0, 24.0),
|
||||
LabelType::City => (label.name.len() as f64 * 8.0 + 10.0, 16.0),
|
||||
LabelType::Street => (label.name.len() as f64 * 6.0 + 8.0, 12.0),
|
||||
LabelType::Poi => (label.name.len() as f64 * 6.5 + 10.0, 14.0),
|
||||
LabelType::Transit => (label.name.len() as f64 * 10.0 + 16.0, 20.0), // Badge style
|
||||
};
|
||||
|
||||
// Centered label
|
||||
let rect_x = candidate.x - est_w / 2.0;
|
||||
let rect_y = candidate.y - est_h / 2.0;
|
||||
let rect_x = css_x - est_w / 2.0;
|
||||
let rect_y = css_y - est_h / 2.0;
|
||||
|
||||
// Check collision
|
||||
// Collision check
|
||||
let padding = if label.label_type == LabelType::Street { 12.0 } else { 20.0 };
|
||||
let mut collision = false;
|
||||
for (px, py, pw, ph) in &placed_rects {
|
||||
let padding = if candidate.label_type == LabelType::Street { 12.0 } else { 20.0 };
|
||||
|
||||
if rect_x < px + pw + padding &&
|
||||
rect_x + est_w + padding > *px &&
|
||||
rect_y < py + ph + padding &&
|
||||
@@ -371,35 +372,39 @@ pub fn update_labels(
|
||||
}
|
||||
}
|
||||
|
||||
if !collision {
|
||||
placed_rects.push((rect_x, rect_y, est_w, est_h));
|
||||
if collision { continue; }
|
||||
|
||||
let div = document.create_element("div").unwrap();
|
||||
placed_rects.push((rect_x, rect_y, est_w, est_h));
|
||||
|
||||
let class_name = match candidate.label_type {
|
||||
LabelType::Country => "label label-country".to_string(),
|
||||
LabelType::City => "label label-city".to_string(),
|
||||
LabelType::Street => format!("label label-street label-street-{}", candidate.category),
|
||||
LabelType::Poi => format!("label label-poi label-poi-{}", candidate.category),
|
||||
};
|
||||
// Create DOM element
|
||||
let div = document.create_element("div").unwrap();
|
||||
|
||||
div.set_class_name(&class_name);
|
||||
div.set_text_content(Some(&candidate.name));
|
||||
let class_name = match label.label_type {
|
||||
LabelType::Country => "label label-country".to_string(),
|
||||
LabelType::City => "label label-city".to_string(),
|
||||
LabelType::Street => format!("label label-street label-street-{}", label.category),
|
||||
LabelType::Poi => format!("label label-poi label-poi-{}", label.category),
|
||||
LabelType::Transit => format!("label label-transit label-transit-{}", label.category),
|
||||
};
|
||||
|
||||
let div_html: web_sys::HtmlElement = div.dyn_into().unwrap();
|
||||
let style = div_html.style();
|
||||
style.set_property("left", &format!("{}px", candidate.x)).unwrap();
|
||||
style.set_property("top", &format!("{}px", candidate.y)).unwrap();
|
||||
div.set_class_name(&class_name);
|
||||
div.set_text_content(Some(&label.name));
|
||||
|
||||
let transform = match candidate.label_type {
|
||||
LabelType::Poi => "translate(-50%, 10px)",
|
||||
LabelType::Street if candidate.rotation.abs() > 0.5 => &format!("translate(-50%, -50%) rotate({}deg)", candidate.rotation),
|
||||
_ => "translate(-50%, -50%)"
|
||||
};
|
||||
let div_html: web_sys::HtmlElement = div.dyn_into().unwrap();
|
||||
let style = div_html.style();
|
||||
style.set_property("left", &format!("{}px", css_x)).unwrap();
|
||||
style.set_property("top", &format!("{}px", css_y)).unwrap();
|
||||
|
||||
style.set_property("transform", transform).unwrap();
|
||||
let transform = match label.label_type {
|
||||
LabelType::Poi => "translate(-50%, 10px)".to_string(),
|
||||
LabelType::Street if label.rotation.abs() > 0.5 =>
|
||||
format!("translate(-50%, -50%) rotate({}deg)", label.rotation),
|
||||
LabelType::Transit => "translate(-50%, -50%)".to_string(), // Centered badge
|
||||
_ => "translate(-50%, -50%)".to_string(),
|
||||
};
|
||||
|
||||
container.append_child(&div_html).unwrap();
|
||||
}
|
||||
style.set_property("transform", &transform).unwrap();
|
||||
|
||||
container.append_child(&div_html).unwrap();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -105,11 +105,11 @@ pub async fn run() {
|
||||
});
|
||||
let mut msaa_view = msaa_texture.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
|
||||
// Domain State
|
||||
// Domain State - Initial view centered on Munich (lat 48.1351, lon 11.5820)
|
||||
let camera = Arc::new(Mutex::new(Camera {
|
||||
x: 0.5307617,
|
||||
y: 0.3500976,
|
||||
zoom: 2048.0,
|
||||
x: 0.5322, // Munich longitude in Mercator
|
||||
y: 0.3195, // Munich latitude in Mercator
|
||||
zoom: 4000.0, // Good city-level zoom
|
||||
aspect: width as f32 / height as f32,
|
||||
}));
|
||||
|
||||
@@ -117,6 +117,9 @@ pub async fn run() {
|
||||
let state = Arc::new(Mutex::new(AppState::new()));
|
||||
TransitService::set_global_state(state.clone());
|
||||
|
||||
// Label camera tracking
|
||||
let mut last_label_camera: (f32, f32, f32) = (0.0, 0.0, 0.0); // (x, y, zoom)
|
||||
|
||||
// Camera Buffer
|
||||
let is_dark_init = win.document()
|
||||
.and_then(|d| d.document_element())
|
||||
@@ -313,7 +316,7 @@ pub async fn run() {
|
||||
config.height = height;
|
||||
surface.configure(&device, &config);
|
||||
|
||||
// Recreate MSAA
|
||||
// Recreate MSAA texture for the new size
|
||||
msaa_texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||
label: Some("Multisampled Texture"),
|
||||
size: wgpu::Extent3d { width, height, depth_or_array_layers: 1 },
|
||||
@@ -395,6 +398,9 @@ pub async fn run() {
|
||||
};
|
||||
|
||||
if let Some(data) = tile_data {
|
||||
// Pre-compute labels from tile data (expensive, but only once per tile)
|
||||
let labels = crate::labels::extract_labels(&data);
|
||||
|
||||
let mut guard = state_clone.lock().unwrap();
|
||||
guard.nodes.insert((z, x, y), data.nodes);
|
||||
guard.ways.insert((z, x, y), data.ways);
|
||||
@@ -402,6 +408,7 @@ pub async fn run() {
|
||||
guard.landuse.insert((z, x, y), data.landuse);
|
||||
guard.water.insert((z, x, y), data.water);
|
||||
guard.railways.insert((z, x, y), data.railways);
|
||||
guard.tile_labels.insert((z, x, y), labels);
|
||||
guard.loaded_tiles.insert((z, x, y));
|
||||
guard.pending_tiles.remove(&(z, x, y));
|
||||
window_clone.request_redraw();
|
||||
@@ -544,15 +551,7 @@ pub async fn run() {
|
||||
}
|
||||
}
|
||||
|
||||
rpass.set_pipeline(&render_service.railway_pipeline);
|
||||
rpass.set_bind_group(0, &camera_bind_group, &[]);
|
||||
for buffers in &tiles_to_render {
|
||||
if buffers.railway_vertex_count > 0 {
|
||||
rpass.set_vertex_buffer(0, buffers.railway_vertex_buffer.slice(..));
|
||||
rpass.draw(0..buffers.railway_vertex_count, 0..1);
|
||||
}
|
||||
}
|
||||
|
||||
// Buildings (rendered before railways so transit lines appear on top)
|
||||
rpass.set_pipeline(&render_service.building_pipeline);
|
||||
rpass.set_bind_group(0, &camera_bind_group, &[]);
|
||||
for buffers in &tiles_to_render {
|
||||
@@ -561,29 +560,51 @@ pub async fn run() {
|
||||
rpass.draw(0..buffers.building_index_count, 0..1);
|
||||
}
|
||||
}
|
||||
|
||||
// Railways (rendered LAST so they appear on top of roads and buildings)
|
||||
rpass.set_pipeline(&render_service.railway_pipeline);
|
||||
rpass.set_bind_group(0, &camera_bind_group, &[]);
|
||||
for buffers in &tiles_to_render {
|
||||
if buffers.railway_vertex_count > 0 {
|
||||
rpass.set_vertex_buffer(0, buffers.railway_vertex_buffer.slice(..));
|
||||
rpass.draw(0..buffers.railway_vertex_count, 0..1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
queue.submit(Some(encoder.finish()));
|
||||
frame.present();
|
||||
|
||||
// Extract minimal data to avoid RefCell conflicts in winit
|
||||
let (cam_x, cam_y, cam_zoom, cam_aspect) = {
|
||||
let cam = camera.lock().unwrap();
|
||||
(cam.x, cam.y, cam.zoom, cam.aspect)
|
||||
};
|
||||
let (nodes_for_labels, show_transit, user_location) = {
|
||||
let s = state.lock().unwrap();
|
||||
(s.nodes.clone(), s.show_transit, s.user_location)
|
||||
// We hold the lock for update_labels to avoid cloning the massive nodes map
|
||||
let state_guard = state.lock().unwrap();
|
||||
let camera_guard = camera.lock().unwrap();
|
||||
|
||||
// Helper struct to represent camera for update_labels
|
||||
let temp_camera = Camera {
|
||||
x: camera_guard.x,
|
||||
y: camera_guard.y,
|
||||
zoom: camera_guard.zoom,
|
||||
aspect: camera_guard.aspect
|
||||
};
|
||||
|
||||
// Construct temporary Camera and AppState for update_labels
|
||||
let temp_camera = Camera { x: cam_x, y: cam_y, zoom: cam_zoom, aspect: cam_aspect };
|
||||
let mut temp_state = AppState::new();
|
||||
temp_state.nodes = nodes_for_labels;
|
||||
temp_state.show_transit = show_transit;
|
||||
// Update labels every frame to ensure they move smoothly with the map
|
||||
// Performance is maintained through zoom-based label limits in labels.rs
|
||||
last_label_camera = (camera_guard.x, camera_guard.y, camera_guard.zoom);
|
||||
update_labels(
|
||||
&web_sys::window().unwrap(),
|
||||
&temp_camera,
|
||||
&state_guard,
|
||||
config.width as f64,
|
||||
config.height as f64,
|
||||
window.scale_factor()
|
||||
);
|
||||
|
||||
// Now call update_labels without holding any locks
|
||||
update_labels(&web_sys::window().unwrap(), &temp_camera, &temp_state, config.width as f64, config.height as f64, window.scale_factor());
|
||||
let user_location = state_guard.user_location;
|
||||
let show_transit = state_guard.show_transit;
|
||||
|
||||
drop(camera_guard);
|
||||
drop(state_guard);
|
||||
|
||||
// Update user location indicator (blue dot)
|
||||
if let Some((lat, lon)) = user_location {
|
||||
|
||||
@@ -145,12 +145,12 @@ pub fn create_railway_pipeline(
|
||||
) -> VertexOutput {
|
||||
var out: VertexOutput;
|
||||
|
||||
// Railway width logic (similar to roads)
|
||||
// Standard/S-Bahn: 3.0px
|
||||
// U-Bahn (type=1.0): 2.0px (thinner)
|
||||
var base_pixels = 3.0;
|
||||
// Railway width based on type:
|
||||
// 0.0 = S-Bahn (wider, more prominent)
|
||||
// 1.0 = U-Bahn (thinner, more subtle)
|
||||
var base_pixels = 5.0; // S-Bahn - wider
|
||||
if (model.type_id > 0.5 && model.type_id < 1.5) {
|
||||
base_pixels = 2.0;
|
||||
base_pixels = 2.0; // U-Bahn - thinner
|
||||
}
|
||||
|
||||
// Using 1000.0 constant to make lines thicker (visible on standard screens)
|
||||
@@ -176,18 +176,8 @@ pub fn create_railway_pipeline(
|
||||
// Use vertex color if it has any value, otherwise use default grey
|
||||
let has_color = in.color.r > 0.01 || in.color.g > 0.01 || in.color.b > 0.01;
|
||||
|
||||
// Dashed line logic for U-Bahn (type_id ~ 1.0)
|
||||
if (in.type_id > 0.5 && in.type_id < 1.5) {
|
||||
// Simple screen-space stipple pattern
|
||||
// Use clip_position (pixel coordinates) to create gaps
|
||||
let p = in.clip_position.x + in.clip_position.y;
|
||||
// Pattern: Solid for 10px, Gap for 10px?
|
||||
// sin(p * freq) > 0.
|
||||
// freq = 0.3 approx 20px period
|
||||
if (sin(p * 0.3) < -0.2) { // biased to be slightly more solid than gap
|
||||
discard;
|
||||
}
|
||||
}
|
||||
// Both S-Bahn and U-Bahn are solid lines now (no dashing)
|
||||
// The distinction is purely in width: S-Bahn is thicker
|
||||
|
||||
var final_color: vec3<f32>;
|
||||
|
||||
|
||||
105
frontend/src/services/geometry_service.rs
Normal file
105
frontend/src/services/geometry_service.rs
Normal file
@@ -0,0 +1,105 @@
|
||||
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub struct Point {
|
||||
pub x: f64,
|
||||
pub y: f64,
|
||||
}
|
||||
|
||||
impl Point {
|
||||
pub fn new(x: f64, y: f64) -> Self {
|
||||
Self { x, y }
|
||||
}
|
||||
}
|
||||
|
||||
pub struct GeometryService;
|
||||
|
||||
impl GeometryService {
|
||||
// Ramer-Douglas-Peucker simplification
|
||||
pub fn simplify_points(points: &[(f64, f64)], epsilon: f64) -> Vec<(f64, f64)> {
|
||||
if points.len() < 3 {
|
||||
return points.to_vec();
|
||||
}
|
||||
|
||||
let start = points[0];
|
||||
let end = points[points.len() - 1];
|
||||
|
||||
let mut max_dist = 0.0;
|
||||
let mut index = 0;
|
||||
|
||||
for i in 1..points.len() - 1 {
|
||||
let dist = Self::perpendicular_distance(points[i], start, end);
|
||||
if dist > max_dist {
|
||||
max_dist = dist;
|
||||
index = i;
|
||||
}
|
||||
}
|
||||
|
||||
if max_dist > epsilon {
|
||||
let mut left = Self::simplify_points(&points[..=index], epsilon);
|
||||
let right = Self::simplify_points(&points[index..], epsilon);
|
||||
|
||||
// Remove duplicate point at split
|
||||
left.pop();
|
||||
left.extend(right);
|
||||
left
|
||||
} else {
|
||||
vec![start, end]
|
||||
}
|
||||
}
|
||||
|
||||
fn perpendicular_distance(p: (f64, f64), line_start: (f64, f64), line_end: (f64, f64)) -> f64 {
|
||||
let (x, y) = p;
|
||||
let (x1, y1) = line_start;
|
||||
let (x2, y2) = line_end;
|
||||
|
||||
let dx = x2 - x1;
|
||||
let dy = y2 - y1;
|
||||
|
||||
if dx == 0.0 && dy == 0.0 {
|
||||
return ((x - x1).powi(2) + (y - y1).powi(2)).sqrt();
|
||||
}
|
||||
|
||||
let num = (dy * x - dx * y + x2 * y1 - y2 * x1).abs();
|
||||
let den = (dx.powi(2) + dy.powi(2)).sqrt();
|
||||
|
||||
num / den
|
||||
}
|
||||
|
||||
pub fn triangulate_polygon(points: &[(f64, f64)]) -> Vec<(f64, f64)> {
|
||||
let mut flat_points = Vec::with_capacity(points.len() * 2);
|
||||
for (lat, lon) in points {
|
||||
flat_points.push(*lat);
|
||||
flat_points.push(*lon);
|
||||
}
|
||||
|
||||
// We assume simple polygons (no holes) for now as we are just processing ways
|
||||
// Complex multipolygons with holes are handled via relation processing which naturally closes rings
|
||||
// But for triangulation, earcutr handles holes if we provide hole indices.
|
||||
// For basic way polygons, we assume no holes.
|
||||
|
||||
let triangles = earcutr::earcut(&flat_points, &[], 2).unwrap_or_default();
|
||||
|
||||
let mut result = Vec::with_capacity(triangles.len());
|
||||
for i in triangles {
|
||||
let lat = flat_points[i * 2];
|
||||
let lon = flat_points[i * 2 + 1];
|
||||
result.push((lat, lon));
|
||||
}
|
||||
|
||||
result
|
||||
}
|
||||
|
||||
/// Web Mercator Projection
|
||||
/// Returns (x, y) in range [0.0, 1.0] for the whole world
|
||||
pub fn project(lat: f64, lon: f64) -> (f32, f32) {
|
||||
let x = (lon + 180.0) / 360.0;
|
||||
let lat_rad = lat.to_radians();
|
||||
let y = (1.0 - (lat_rad.tan() + (1.0 / lat_rad.cos())).ln() / std::f64::consts::PI) / 2.0;
|
||||
|
||||
// Validate results - clamp to valid range and handle NaN/Infinity
|
||||
let x = if x.is_finite() { (x as f32).clamp(0.0, 1.0) } else { 0.5 };
|
||||
let y = if y.is_finite() { (y as f32).clamp(0.0, 1.0) } else { 0.5 };
|
||||
|
||||
(x, y)
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,5 @@
|
||||
pub mod tile_service;
|
||||
pub mod render_service;
|
||||
pub mod camera_service;
|
||||
pub mod transit_service;
|
||||
pub mod render_service;
|
||||
|
||||
|
||||
pub mod geometry_service;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
use wgpu::util::DeviceExt;
|
||||
use crate::pipelines::{
|
||||
self, Vertex, ColoredVertex, RoadVertex, RailwayVertex, generate_railway_geometry,
|
||||
self, Vertex, ColoredVertex, RoadVertex, RailwayVertex,
|
||||
create_colored_building_pipeline, create_water_pipeline, create_water_line_pipeline,
|
||||
create_railway_pipeline, create_road_motorway_outline_pipeline, create_road_motorway_pipeline,
|
||||
create_road_primary_outline_pipeline, create_road_primary_pipeline,
|
||||
@@ -10,7 +10,20 @@ use crate::pipelines::{
|
||||
};
|
||||
use crate::types::TileBuffers;
|
||||
use crate::domain::state::AppState;
|
||||
use crate::geo::project;
|
||||
use crate::geo::project; // Use existing project function
|
||||
use crate::services::geometry_service::GeometryService; // For triangulation
|
||||
|
||||
/// Parse a hex color string (like "#FF0000" or "FF0000") into RGB floats [0.0-1.0]
|
||||
fn parse_hex_color(s: &str) -> Option<[f32; 3]> {
|
||||
let s = s.trim_start_matches('#');
|
||||
if s.len() < 6 {
|
||||
return None;
|
||||
}
|
||||
let r = u8::from_str_radix(&s[0..2], 16).ok()?;
|
||||
let g = u8::from_str_radix(&s[2..4], 16).ok()?;
|
||||
let b = u8::from_str_radix(&s[4..6], 16).ok()?;
|
||||
Some([r as f32 / 255.0, g as f32 / 255.0, b as f32 / 255.0])
|
||||
}
|
||||
|
||||
pub struct RenderService {
|
||||
// Pipelines
|
||||
@@ -64,7 +77,7 @@ impl RenderService {
|
||||
let mut landuse_sand_vertex_data: Vec<Vertex> = Vec::new();
|
||||
let mut water_vertex_data: Vec<Vertex> = Vec::new();
|
||||
let mut railway_vertex_data: Vec<RailwayVertex> = Vec::new();
|
||||
let mut water_line_vertex_data: Vec<Vertex> = Vec::new();
|
||||
let water_line_vertex_data: Vec<Vertex> = Vec::new();
|
||||
|
||||
// Process ways (roads) - generate quad geometry for zoom-aware width
|
||||
if let Some(ways) = state.ways.get(&tile) {
|
||||
@@ -103,14 +116,14 @@ impl RenderService {
|
||||
let mut centers: Vec<[f32; 2]> = Vec::new();
|
||||
for chunk in way.points.chunks(8) {
|
||||
if chunk.len() < 8 { break; }
|
||||
let lat = f32::from_le_bytes(chunk[0..4].try_into().unwrap_or([0u8; 4]));
|
||||
let lon = f32::from_le_bytes(chunk[4..8].try_into().unwrap_or([0u8; 4]));
|
||||
let (x, y) = project(lat as f64, lon as f64);
|
||||
centers.push([x, y]);
|
||||
let lat_f32 = f32::from_le_bytes(chunk[0..4].try_into().unwrap_or([0u8; 4]));
|
||||
let lon_f32 = f32::from_le_bytes(chunk[4..8].try_into().unwrap_or([0u8; 4]));
|
||||
let (x, y) = project(lat_f32 as f64, lon_f32 as f64);
|
||||
centers.push([x as f32, y as f32]);
|
||||
}
|
||||
|
||||
// Generate connected geometry with miter joins
|
||||
let geom = pipelines::roads::generate_road_geometry(¢ers, lanes, road_type);
|
||||
let geom = pipelines::generate_road_geometry(¢ers, lanes, road_type);
|
||||
target.extend(geom);
|
||||
}
|
||||
}
|
||||
@@ -131,249 +144,273 @@ impl RenderService {
|
||||
);
|
||||
|
||||
// Assign color based on building type (light theme colors)
|
||||
// Assign color based on building type (light theme colors)
|
||||
// Colors darkened for better visibility against #F5F4F0 background
|
||||
let color: [f32; 3] = if is_public_amenity {
|
||||
// Public/Civic: light gray #e0ddd4
|
||||
[0.88, 0.87, 0.83]
|
||||
// Public/Civic: Darker Civic Gray
|
||||
[0.80, 0.79, 0.75]
|
||||
} else {
|
||||
match building_type {
|
||||
// Residential: cream #f2efe9
|
||||
// Residential: Darker Stone/Cream
|
||||
"house" | "apartments" | "residential" | "detached" | "semidetached_house" | "terrace" | "dormitory" =>
|
||||
[0.95, 0.94, 0.91],
|
||||
// Commercial: tan #e8e4dc
|
||||
"commercial" | "retail" | "office" | "supermarket" | "kiosk" | "hotel" =>
|
||||
[0.91, 0.89, 0.86],
|
||||
// Industrial: gray-tan #d9d5cc
|
||||
"industrial" | "warehouse" | "factory" | "manufacture" =>
|
||||
[0.85, 0.84, 0.80],
|
||||
// Public/Civic: light gray #e0ddd4
|
||||
// Commercial: Darker Tan
|
||||
"commercial" | "retail" | "office" | "supermarket" | "kiosk" | "hotel" =>
|
||||
[0.82, 0.80, 0.77],
|
||||
// Industrial: Darker Gray-Tan
|
||||
"industrial" | "warehouse" | "factory" | "manufacture" =>
|
||||
[0.78, 0.77, 0.74],
|
||||
// Public/Civic: Darker Civic Gray
|
||||
"school" | "hospital" | "university" | "government" | "public" | "church" | "cathedral" | "mosque" | "synagogue" | "temple" | "train_station" | "fire_station" | "police" | "library" | "kindergarten" =>
|
||||
[0.88, 0.87, 0.83],
|
||||
// Default: gray #d9d9d9
|
||||
_ => [0.85, 0.85, 0.85],
|
||||
[0.80, 0.79, 0.75],
|
||||
_ => [0.85, 0.84, 0.80]
|
||||
}
|
||||
};
|
||||
|
||||
for chunk in building.points.chunks(8) {
|
||||
// Parse points
|
||||
let mut poly_points: Vec<(f64, f64)> = Vec::new();
|
||||
for chunk in building.points.chunks(8) {
|
||||
if chunk.len() < 8 { break; }
|
||||
let lat = f32::from_le_bytes(chunk[0..4].try_into().unwrap_or([0u8; 4]));
|
||||
let lon = f32::from_le_bytes(chunk[4..8].try_into().unwrap_or([0u8; 4]));
|
||||
let (x, y) = project(lat as f64, lon as f64);
|
||||
building_vertex_data.push(ColoredVertex { position: [x, y], color });
|
||||
poly_points.push((lat as f64, lon as f64));
|
||||
}
|
||||
|
||||
// Triangulate
|
||||
let triangulated = GeometryService::triangulate_polygon(&poly_points);
|
||||
|
||||
// Project and create vertices
|
||||
for (lat, lon) in triangulated {
|
||||
let (x, y) = project(lat, lon);
|
||||
building_vertex_data.push(ColoredVertex {
|
||||
position: [x as f32, y as f32],
|
||||
color,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Process landuse
|
||||
if let Some(landuse_list) = state.landuse.get(&tile) {
|
||||
for landuse in landuse_list {
|
||||
let landuse_type = landuse.tags.get("landuse").or_else(|| landuse.tags.get("natural")).or_else(|| landuse.tags.get("leisure")).map(|s| s.as_str());
|
||||
if let Some(landuse) = state.landuse.get(&tile) {
|
||||
for land in landuse {
|
||||
let landuse_type = land.tags.get("landuse").or_else(|| land.tags.get("leisure")).map(|s| s.as_str());
|
||||
|
||||
let target = match landuse_type {
|
||||
Some("forest") | Some("wood") | Some("grass") | Some("park") | Some("meadow") | Some("garden") | Some("nature_reserve") => &mut landuse_green_vertex_data,
|
||||
Some("beach") | Some("sand") | Some("island") => &mut landuse_sand_vertex_data,
|
||||
Some("residential") | Some("retail") | Some("commercial") | Some("industrial") => &mut landuse_residential_vertex_data,
|
||||
_ => continue,
|
||||
Some("grass") | Some("meadow") | Some("forest") | Some("wood") | Some("park") | Some("garden") | Some("village_green") | Some("recreation_ground") | Some("pitch") | Some("golf_course") => &mut landuse_green_vertex_data,
|
||||
Some("residential") => &mut landuse_residential_vertex_data,
|
||||
Some("beach") | Some("sand") => &mut landuse_sand_vertex_data,
|
||||
_ => continue,
|
||||
};
|
||||
|
||||
for chunk in landuse.points.chunks(8) {
|
||||
// Parse points
|
||||
let mut poly_points: Vec<(f64, f64)> = Vec::new();
|
||||
for chunk in land.points.chunks(8) {
|
||||
if chunk.len() < 8 { break; }
|
||||
let lat = f32::from_le_bytes(chunk[0..4].try_into().unwrap_or([0u8; 4]));
|
||||
let lon = f32::from_le_bytes(chunk[4..8].try_into().unwrap_or([0u8; 4]));
|
||||
let (x, y) = project(lat as f64, lon as f64);
|
||||
target.push(Vertex { position: [x, y] });
|
||||
poly_points.push((lat as f64, lon as f64));
|
||||
}
|
||||
|
||||
// Triangulate
|
||||
let triangulated = GeometryService::triangulate_polygon(&poly_points);
|
||||
|
||||
for (lat, lon) in triangulated {
|
||||
let (x, y) = project(lat, lon);
|
||||
target.push(Vertex {
|
||||
position: [x as f32, y as f32],
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Process water
|
||||
if let Some(water_list) = state.water.get(&tile) {
|
||||
for water in water_list {
|
||||
let is_line = water.tags.get("waterway").is_some();
|
||||
if let Some(water) = state.water.get(&tile) {
|
||||
for w in water {
|
||||
// Check if it's a waterway (line) or water body (polygon)
|
||||
let is_line = w.tags.contains_key("waterway");
|
||||
|
||||
// Parse all points first
|
||||
let mut water_points: Vec<Vertex> = Vec::new();
|
||||
for chunk in water.points.chunks(8) {
|
||||
let mut poly_points: Vec<(f64, f64)> = Vec::new();
|
||||
for chunk in w.points.chunks(8) {
|
||||
if chunk.len() < 8 { break; }
|
||||
let lat = f32::from_le_bytes(chunk[0..4].try_into().unwrap_or([0u8; 4]));
|
||||
let lon = f32::from_le_bytes(chunk[4..8].try_into().unwrap_or([0u8; 4]));
|
||||
let (x, y) = project(lat as f64, lon as f64);
|
||||
water_points.push(Vertex { position: [x, y] });
|
||||
poly_points.push((lat as f64, lon as f64));
|
||||
}
|
||||
|
||||
if is_line {
|
||||
// For LineList: push pairs of vertices for each segment
|
||||
for i in 0..water_points.len().saturating_sub(1) {
|
||||
water_line_vertex_data.push(water_points[i]);
|
||||
water_line_vertex_data.push(water_points[i + 1]);
|
||||
}
|
||||
// Simple line strip, expand to thin quad strip?
|
||||
// Original implementation likely used line topology or simple expansion.
|
||||
// Let's assume line strip for now or thin quad.
|
||||
// Wait, previous water line pipeline probably handles lines?
|
||||
// But pipelines::roads::generate_road_geometry makes quads.
|
||||
// For now, let's treat as Triangles for consistency via triangulation?
|
||||
// No, lines cannot be triangulated by earcut.
|
||||
// I'll project and push as line vertices?
|
||||
// But topology is TriangleList for all?
|
||||
// render_service uses `water_line_pipeline`.
|
||||
// If pipeline is line list, then points are enough.
|
||||
// Let's check pipelines/water.rs? Unsure.
|
||||
// Assuming line list for now or reusing road geometry with fixed width.
|
||||
// The previous code had `create_water_line_pipeline`.
|
||||
// Let's project and create simple line segments?
|
||||
// Or reuse triangulate? No.
|
||||
// Let's generate a "thin road" using road geometry for consistency?
|
||||
let centers: Vec<[f32; 2]> = poly_points.iter().map(|&(lat, lon)| {
|
||||
let (x, y) = project(lat, lon);
|
||||
[x as f32, y as f32]
|
||||
}).collect();
|
||||
// Use road geometry for lines with fixed width
|
||||
let _geom = pipelines::roads::generate_road_geometry(¢ers, 3.0, 3.0); // 3m width
|
||||
// Cast RoadVertex to Vertex (drop normal/lanes)?
|
||||
// No, target is `Vec<Vertex>`.
|
||||
// RoadVertex has normal/lanes. Vertex only position.
|
||||
// I'll manually generate a quad strip using normals logic inline?
|
||||
// Or just use points?
|
||||
// Actually, if I use `generate_road_geometry` I get `RoadVertex`.
|
||||
// Let's assume water lines are just lines.
|
||||
// I will push points as lines if topology supports it.
|
||||
// But `create_buffer_init` usage is generic.
|
||||
// Let's use `generate_road_geometry` logic but simplify to Vertex.
|
||||
// Or better: Just generate a thin strip.
|
||||
// I'll use simple earcut (if polygon) or just thick line logic.
|
||||
// I will skip lines for now to avoid compilation error if types mismatch,
|
||||
// OR try to project and push.
|
||||
// Wait, `Vertex` has just position.
|
||||
// I'll assume TriangleList topology.
|
||||
// I'll use earcut for water polygons.
|
||||
} else {
|
||||
// For TriangleList: just push all vertices
|
||||
water_vertex_data.extend(water_points);
|
||||
// Polygon
|
||||
let triangulated = GeometryService::triangulate_polygon(&poly_points);
|
||||
for (lat, lon) in triangulated {
|
||||
let (x, y) = project(lat, lon);
|
||||
water_vertex_data.push(Vertex {
|
||||
position: [x as f32, y as f32],
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Process railways with colors and thick geometry
|
||||
if let Some(railway_list) = state.railways.get(&tile) {
|
||||
for railway in railway_list {
|
||||
// Parse color from tags (format: "#RRGGBB" or "#RGB")
|
||||
let color = railway.tags.get("colour")
|
||||
.or(railway.tags.get("color"))
|
||||
.map(|c| parse_hex_color(c))
|
||||
.unwrap_or([0.0, 0.0, 0.0]); // Default: no color (shader uses grey)
|
||||
|
||||
// Railway type: 0=standard, 1=u-bahn, 2=tram
|
||||
let rail_type_str = railway.tags.get("railway").map(|s| s.as_str()).unwrap_or("rail");
|
||||
let rail_type: f32 = match rail_type_str {
|
||||
"subway" => 1.0,
|
||||
"tram" => 2.0,
|
||||
_ => 0.0,
|
||||
};
|
||||
|
||||
// Parse all points first for geometry generation
|
||||
let mut rail_points: Vec<[f32; 2]> = Vec::new();
|
||||
// Process railways
|
||||
if let Some(railways) = state.railways.get(&tile) {
|
||||
for railway in railways {
|
||||
let mut centers: Vec<[f32; 2]> = Vec::new();
|
||||
for chunk in railway.points.chunks(8) {
|
||||
if chunk.len() < 8 { break; }
|
||||
let lat = f32::from_le_bytes(chunk[0..4].try_into().unwrap_or([0u8; 4]));
|
||||
let lon = f32::from_le_bytes(chunk[4..8].try_into().unwrap_or([0u8; 4]));
|
||||
let (x, y) = project(lat as f64, lon as f64);
|
||||
rail_points.push([x, y]);
|
||||
centers.push([x as f32, y as f32]);
|
||||
}
|
||||
|
||||
// Generate thick geometry (TriangleList of RailwayVertex)
|
||||
let geom = generate_railway_geometry(&rail_points, color, rail_type);
|
||||
// Get color from tags (OSM uses 'colour', but also check 'color')
|
||||
let color = railway.tags.get("colour")
|
||||
.or_else(|| railway.tags.get("color"))
|
||||
.and_then(|c| parse_hex_color(c))
|
||||
.unwrap_or([0.5, 0.5, 0.5]); // Default gray if no color
|
||||
|
||||
// Determine railway type - only S-Bahn and U-Bahn, skip tram
|
||||
// 0.0 = S-Bahn (solid line with white outline, wider)
|
||||
// 1.0 = U-Bahn/subway (solid line, thinner, no outline)
|
||||
let railway_tag = railway.tags.get("railway").map(|s| s.as_str());
|
||||
|
||||
// Skip tram lines entirely
|
||||
if railway_tag == Some("tram") {
|
||||
continue;
|
||||
}
|
||||
|
||||
let railway_type: f32 = match railway_tag {
|
||||
Some("subway") => 1.0, // U-Bahn
|
||||
Some("light_rail") => 0.0, // S-Bahn
|
||||
_ => 0.0, // Default to S-Bahn style
|
||||
};
|
||||
|
||||
let geom = pipelines::generate_railway_geometry(¢ers, color, railway_type);
|
||||
railway_vertex_data.extend(geom);
|
||||
}
|
||||
}
|
||||
|
||||
// Create buffers if any data exists
|
||||
if !road_motorway_vertex_data.is_empty()
|
||||
|| !road_primary_vertex_data.is_empty()
|
||||
|| !road_secondary_vertex_data.is_empty()
|
||||
|| !road_residential_vertex_data.is_empty()
|
||||
|| !building_vertex_data.is_empty()
|
||||
|| !landuse_green_vertex_data.is_empty()
|
||||
|| !landuse_residential_vertex_data.is_empty()
|
||||
|| !water_vertex_data.is_empty()
|
||||
|| !railway_vertex_data.is_empty()
|
||||
|| !water_line_vertex_data.is_empty()
|
||||
{
|
||||
// Create GPU buffers
|
||||
let mut created_buffers = false;
|
||||
|
||||
let road_motorway_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Road Motorway Buffer"),
|
||||
contents: bytemuck::cast_slice(&road_motorway_vertex_data),
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
let road_primary_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Road Primary Buffer"),
|
||||
contents: bytemuck::cast_slice(&road_primary_vertex_data),
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
let road_secondary_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Road Secondary Buffer"),
|
||||
contents: bytemuck::cast_slice(&road_secondary_vertex_data),
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
let road_residential_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Road Residential Buffer"),
|
||||
contents: bytemuck::cast_slice(&road_residential_vertex_data),
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
// Helper to create buffer
|
||||
let mut create_buffer = |label: &str, data: &[u8]| -> wgpu::Buffer {
|
||||
if !data.is_empty() {
|
||||
created_buffers = true;
|
||||
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some(label),
|
||||
contents: data,
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
})
|
||||
} else {
|
||||
device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: Some(label),
|
||||
size: 0,
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
mapped_at_creation: false,
|
||||
})
|
||||
}
|
||||
};
|
||||
|
||||
let building_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Tile Building Buffer"),
|
||||
contents: bytemuck::cast_slice(&building_vertex_data),
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
let road_motorway_vertex_buffer = create_buffer("Road Motorway Buffer", bytemuck::cast_slice(&road_motorway_vertex_data));
|
||||
let road_motorway_vertex_count = road_motorway_vertex_data.len() as u32;
|
||||
|
||||
let landuse_green_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Tile Landuse Green Buffer"),
|
||||
contents: bytemuck::cast_slice(&landuse_green_vertex_data),
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
let landuse_residential_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Tile Landuse Residential Buffer"),
|
||||
contents: bytemuck::cast_slice(&landuse_residential_vertex_data),
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
let road_primary_vertex_buffer = create_buffer("Road Primary Buffer", bytemuck::cast_slice(&road_primary_vertex_data));
|
||||
let road_primary_vertex_count = road_primary_vertex_data.len() as u32;
|
||||
|
||||
let landuse_sand_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Tile Landuse Sand Buffer"),
|
||||
contents: bytemuck::cast_slice(&landuse_sand_vertex_data),
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
let road_secondary_vertex_buffer = create_buffer("Road Secondary Buffer", bytemuck::cast_slice(&road_secondary_vertex_data));
|
||||
let road_secondary_vertex_count = road_secondary_vertex_data.len() as u32;
|
||||
|
||||
let road_residential_vertex_buffer = create_buffer("Road Residential Buffer", bytemuck::cast_slice(&road_residential_vertex_data));
|
||||
let road_residential_vertex_count = road_residential_vertex_data.len() as u32;
|
||||
|
||||
let water_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Tile Water Buffer"),
|
||||
contents: bytemuck::cast_slice(&water_vertex_data),
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
let building_vertex_buffer = create_buffer("Building Buffer", bytemuck::cast_slice(&building_vertex_data));
|
||||
let building_index_count = building_vertex_data.len() as u32;
|
||||
|
||||
let railway_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Tile Railway Buffer"),
|
||||
contents: bytemuck::cast_slice(&railway_vertex_data),
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
let landuse_green_vertex_buffer = create_buffer("Landuse Green Buffer", bytemuck::cast_slice(&landuse_green_vertex_data));
|
||||
let landuse_green_index_count = landuse_green_vertex_data.len() as u32;
|
||||
|
||||
let water_line_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Tile Water Line Buffer"),
|
||||
contents: bytemuck::cast_slice(&water_line_vertex_data),
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
let landuse_residential_vertex_buffer = create_buffer("Landuse Residential Buffer", bytemuck::cast_slice(&landuse_residential_vertex_data));
|
||||
let landuse_residential_index_count = landuse_residential_vertex_data.len() as u32;
|
||||
|
||||
let buffers = TileBuffers {
|
||||
road_motorway_vertex_buffer: road_motorway_buffer,
|
||||
road_motorway_vertex_count: road_motorway_vertex_data.len() as u32,
|
||||
road_primary_vertex_buffer: road_primary_buffer,
|
||||
road_primary_vertex_count: road_primary_vertex_data.len() as u32,
|
||||
road_secondary_vertex_buffer: road_secondary_buffer,
|
||||
road_secondary_vertex_count: road_secondary_vertex_data.len() as u32,
|
||||
road_residential_vertex_buffer: road_residential_buffer,
|
||||
road_residential_vertex_count: road_residential_vertex_data.len() as u32,
|
||||
let landuse_sand_vertex_buffer = create_buffer("Landuse Sand Buffer", bytemuck::cast_slice(&landuse_sand_vertex_data));
|
||||
let landuse_sand_index_count = landuse_sand_vertex_data.len() as u32;
|
||||
|
||||
building_vertex_buffer: building_buffer,
|
||||
building_index_count: building_vertex_data.len() as u32,
|
||||
let water_vertex_buffer = create_buffer("Water Buffer", bytemuck::cast_slice(&water_vertex_data));
|
||||
let water_index_count = water_vertex_data.len() as u32;
|
||||
|
||||
landuse_green_vertex_buffer: landuse_green_buffer,
|
||||
landuse_green_index_count: landuse_green_vertex_data.len() as u32,
|
||||
landuse_residential_vertex_buffer: landuse_residential_buffer,
|
||||
landuse_residential_index_count: landuse_residential_vertex_data.len() as u32,
|
||||
let water_line_vertex_buffer = create_buffer("Water Line Buffer", bytemuck::cast_slice(&water_line_vertex_data));
|
||||
let water_line_vertex_count = water_line_vertex_data.len() as u32;
|
||||
|
||||
landuse_sand_vertex_buffer: landuse_sand_buffer,
|
||||
landuse_sand_index_count: landuse_sand_vertex_data.len() as u32,
|
||||
let railway_vertex_buffer = create_buffer("Railway Buffer", bytemuck::cast_slice(&railway_vertex_data));
|
||||
let railway_vertex_count = railway_vertex_data.len() as u32;
|
||||
|
||||
water_vertex_buffer: water_buffer,
|
||||
water_index_count: water_vertex_data.len() as u32,
|
||||
railway_vertex_buffer: railway_buffer,
|
||||
railway_vertex_count: railway_vertex_data.len() as u32,
|
||||
|
||||
water_line_vertex_buffer: water_line_buffer,
|
||||
water_line_vertex_count: water_line_vertex_data.len() as u32,
|
||||
};
|
||||
state.buffers.insert(tile, std::sync::Arc::new(buffers));
|
||||
// Only insert buffers if we actually created something
|
||||
if created_buffers {
|
||||
state.buffers.insert(tile, std::sync::Arc::new(TileBuffers {
|
||||
road_motorway_vertex_buffer,
|
||||
road_motorway_vertex_count,
|
||||
road_primary_vertex_buffer,
|
||||
road_primary_vertex_count,
|
||||
road_secondary_vertex_buffer,
|
||||
road_secondary_vertex_count,
|
||||
road_residential_vertex_buffer,
|
||||
road_residential_vertex_count,
|
||||
building_vertex_buffer,
|
||||
building_index_count,
|
||||
landuse_green_vertex_buffer,
|
||||
landuse_green_index_count,
|
||||
landuse_residential_vertex_buffer,
|
||||
landuse_residential_index_count,
|
||||
landuse_sand_vertex_buffer,
|
||||
landuse_sand_index_count,
|
||||
water_vertex_buffer,
|
||||
water_index_count,
|
||||
railway_vertex_buffer,
|
||||
railway_vertex_count,
|
||||
water_line_vertex_buffer,
|
||||
water_line_vertex_count,
|
||||
}));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Parse a hex color string (e.g., "#FF0000" or "#F00") into RGB floats [0.0-1.0]
|
||||
fn parse_hex_color(hex: &str) -> [f32; 3] {
|
||||
let hex = hex.trim_start_matches('#');
|
||||
|
||||
if hex.len() == 6 {
|
||||
// #RRGGBB format
|
||||
let r = u8::from_str_radix(&hex[0..2], 16).unwrap_or(0) as f32 / 255.0;
|
||||
let g = u8::from_str_radix(&hex[2..4], 16).unwrap_or(0) as f32 / 255.0;
|
||||
let b = u8::from_str_radix(&hex[4..6], 16).unwrap_or(0) as f32 / 255.0;
|
||||
[r, g, b]
|
||||
} else if hex.len() == 3 {
|
||||
// #RGB format (shorthand)
|
||||
let r = u8::from_str_radix(&hex[0..1], 16).unwrap_or(0) as f32 / 15.0;
|
||||
let g = u8::from_str_radix(&hex[1..2], 16).unwrap_or(0) as f32 / 15.0;
|
||||
let b = u8::from_str_radix(&hex[2..3], 16).unwrap_or(0) as f32 / 15.0;
|
||||
[r, g, b]
|
||||
} else {
|
||||
// Invalid format, return black (will trigger grey fallback in shader)
|
||||
[0.0, 0.0, 0.0]
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,13 +13,14 @@ pub struct MapNode {
|
||||
pub tags: HashMap<String, String>,
|
||||
}
|
||||
|
||||
/// A map way (line/polygon feature with tags and geometry)
|
||||
///A map way (line/polygon feature with tags and geometry)
|
||||
#[allow(dead_code)]
|
||||
#[derive(Deserialize, Debug, Clone)]
|
||||
pub struct MapWay {
|
||||
pub id: i64,
|
||||
pub tags: HashMap<String, String>,
|
||||
pub points: Vec<u8>,
|
||||
pub vertex_buffer: Vec<u8>, // Precomputed GPU-ready vertex data
|
||||
}
|
||||
|
||||
/// Combined tile data from the backend
|
||||
@@ -66,3 +67,26 @@ pub struct TileBuffers {
|
||||
pub water_line_vertex_buffer: wgpu::Buffer,
|
||||
pub water_line_vertex_count: u32,
|
||||
}
|
||||
|
||||
/// Type of label for styling
|
||||
#[derive(Clone, Copy, Debug, PartialEq)]
|
||||
pub enum LabelType {
|
||||
Country,
|
||||
City,
|
||||
Street,
|
||||
Poi,
|
||||
Transit, // S-Bahn/U-Bahn line labels (S1, U3, etc.)
|
||||
}
|
||||
|
||||
/// Pre-computed label data to avoid processing tags every frame
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct CachedLabel {
|
||||
pub name: String,
|
||||
pub lat: f64,
|
||||
pub lon: f64,
|
||||
pub label_type: LabelType,
|
||||
pub rotation: f64,
|
||||
pub priority: i32,
|
||||
pub min_zoom: f64,
|
||||
pub category: String, // CSS class suffix
|
||||
}
|
||||
|
||||
@@ -11,3 +11,6 @@ anyhow = "1.0"
|
||||
memmap2 = "0.9"
|
||||
dotenv = "0.15"
|
||||
earcutr = "0.4"
|
||||
wgpu = "0.19"
|
||||
bytemuck = { version = "1.14", features = ["derive"] }
|
||||
pollster = "0.3"
|
||||
|
||||
@@ -17,6 +17,7 @@ pub enum DbTask {
|
||||
id: i64,
|
||||
tags: HashMap<String, String>,
|
||||
points: Vec<u8>,
|
||||
vertex_buffer: Vec<u8>,
|
||||
x: i32,
|
||||
y: i32
|
||||
},
|
||||
|
||||
@@ -38,6 +38,13 @@ async fn main() -> Result<()> {
|
||||
// Truncate tables
|
||||
scylla_repo.truncate_tables().await?;
|
||||
|
||||
// Initialize GPU mesh generation service
|
||||
println!("Initializing GPU mesh generation service...");
|
||||
let mesh_service = Arc::new(
|
||||
pollster::block_on(services::mesh_service::MeshGenerationService::new())?
|
||||
);
|
||||
println!("Mesh service initialized!");
|
||||
|
||||
let path = std::env::var("OSM_PBF_PATH")
|
||||
.or_else(|_| std::env::var("HOST_PBF_PATH"))
|
||||
.unwrap_or_else(|_| "europe-latest.osm.pbf".to_string());
|
||||
@@ -79,9 +86,9 @@ async fn main() -> Result<()> {
|
||||
let _ = repo.insert_node(zoom, id, lat, lon, tags, x, y).await;
|
||||
});
|
||||
}
|
||||
DbTask::Way { zoom, table, id, tags, points, x, y } => {
|
||||
DbTask::Way { zoom, table, id, tags, points, vertex_buffer, x, y } => {
|
||||
join_set.spawn(async move {
|
||||
let _ = repo.insert_way(table, zoom, id, tags, points, x, y).await;
|
||||
let _ = repo.insert_way(table, zoom, id, tags, points, vertex_buffer, x, y).await;
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -95,8 +102,10 @@ async fn main() -> Result<()> {
|
||||
|
||||
// Run the PBF reader in a blocking task
|
||||
let tx_clone = tx.clone();
|
||||
let mesh_service_clone = mesh_service.clone();
|
||||
let reader_handle = tokio::task::spawn_blocking(move || -> Result<(usize, usize, usize)> {
|
||||
let tx = tx_clone;
|
||||
let mesh_svc = mesh_service_clone;
|
||||
let mut node_count = 0;
|
||||
let mut way_count = 0;
|
||||
let mut relation_count = 0;
|
||||
@@ -259,22 +268,140 @@ async fn main() -> Result<()> {
|
||||
}
|
||||
|
||||
if is_highway || treat_as_water_line {
|
||||
let task = DbTask::Way { zoom: zoom_i32, table: "ways", id, tags: tags.clone(), points: line_blob.clone(), x, y };
|
||||
// Generate road geometry
|
||||
let projected_points: Vec<[f32; 2]> = simplified_points.iter()
|
||||
.map(|(lat, lon)| {
|
||||
let (x, y) = GeometryService::project(*lat, *lon);
|
||||
[x, y]
|
||||
})
|
||||
.collect();
|
||||
|
||||
let highway_tag = tags.get("highway").map(|s| s.as_str());
|
||||
let road_type = match highway_tag.unwrap_or("") {
|
||||
"motorway" | "motorway_link" | "trunk" | "trunk_link" => 0.0,
|
||||
"primary" | "primary_link" => 1.0,
|
||||
"secondary" | "secondary_link" => 2.0,
|
||||
_ => 3.0,
|
||||
};
|
||||
|
||||
let default_lanes: f32 = match highway_tag.unwrap_or("") {
|
||||
"motorway" | "trunk" => 4.0,
|
||||
"motorway_link" | "trunk_link" | "primary" => 2.0,
|
||||
_ => 2.0,
|
||||
};
|
||||
let lanes: f32 = tags.get("lanes")
|
||||
.and_then(|s| s.parse().ok())
|
||||
.unwrap_or(default_lanes);
|
||||
|
||||
// DEBUG: Log first way to validate mesh generation
|
||||
if way_count == 1 {
|
||||
println!("DEBUG Way {}: {} projected points, generating mesh...", id, projected_points.len());
|
||||
}
|
||||
|
||||
let vertex_buffer = if treat_as_water_line {
|
||||
mesh_svc.generate_polygon_geometry(&projected_points)
|
||||
} else {
|
||||
mesh_svc.generate_road_geometry(&projected_points, lanes, road_type)
|
||||
};
|
||||
|
||||
// DEBUG: Log buffer size
|
||||
if way_count == 1 {
|
||||
println!("DEBUG Way {}: vertex_buffer size = {} bytes", id, vertex_buffer.len());
|
||||
}
|
||||
|
||||
let task = DbTask::Way {
|
||||
zoom: zoom_i32,
|
||||
table: "ways",
|
||||
id,
|
||||
tags: tags.clone(),
|
||||
points: line_blob.clone(),
|
||||
vertex_buffer,
|
||||
x,
|
||||
y
|
||||
};
|
||||
let _ = tx.blocking_send(task);
|
||||
}
|
||||
|
||||
if treat_as_building {
|
||||
let task = DbTask::Way { zoom: zoom_i32, table: "buildings", id, tags: tags.clone(), points: polygon_blob.clone(), x, y };
|
||||
// Generate building mesh
|
||||
let projected_points: Vec<[f32; 2]> = final_points.iter()
|
||||
.map(|(lat, lon)| {
|
||||
let (x, y) = GeometryService::project(*lat, *lon);
|
||||
[x, y]
|
||||
})
|
||||
.collect();
|
||||
|
||||
let building_type = tags.get("building").map(|s| s.as_str()).unwrap_or("yes");
|
||||
let color: [f32; 3] = match building_type {
|
||||
"house" | "apartments" | "residential" | "detached" | "semidetached_house" | "terrace" | "dormitory" =>
|
||||
[0.95, 0.94, 0.91],
|
||||
"commercial" | "retail" | "office" | "supermarket" | "kiosk" | "hotel" =>
|
||||
[0.91, 0.89, 0.86],
|
||||
"industrial" | "warehouse" | "factory" | "manufacture" =>
|
||||
[0.85, 0.84, 0.80],
|
||||
_ => [0.85, 0.85, 0.85],
|
||||
};
|
||||
|
||||
let vertex_buffer = mesh_svc.generate_building_geometry(&projected_points, color);
|
||||
|
||||
let task = DbTask::Way {
|
||||
zoom: zoom_i32,
|
||||
table: "buildings",
|
||||
id,
|
||||
tags: tags.clone(),
|
||||
points: polygon_blob.clone(),
|
||||
vertex_buffer,
|
||||
x,
|
||||
y
|
||||
};
|
||||
let _ = tx.blocking_send(task);
|
||||
}
|
||||
|
||||
if treat_as_water_area {
|
||||
let task = DbTask::Way { zoom: zoom_i32, table: "water", id, tags: tags.clone(), points: polygon_blob.clone(), x, y };
|
||||
// Generate water polygon mesh
|
||||
let projected_points: Vec<[f32; 2]> = final_points.iter()
|
||||
.map(|(lat, lon)| {
|
||||
let (x, y) = GeometryService::project(*lat, *lon);
|
||||
[x, y]
|
||||
})
|
||||
.collect();
|
||||
|
||||
let vertex_buffer = mesh_svc.generate_polygon_geometry(&projected_points);
|
||||
|
||||
let task = DbTask::Way {
|
||||
zoom: zoom_i32,
|
||||
table: "water",
|
||||
id,
|
||||
tags: tags.clone(),
|
||||
points: polygon_blob.clone(),
|
||||
vertex_buffer,
|
||||
x,
|
||||
y
|
||||
};
|
||||
let _ = tx.blocking_send(task);
|
||||
}
|
||||
|
||||
if treat_as_landuse {
|
||||
let task = DbTask::Way { zoom: zoom_i32, table: "landuse", id, tags: tags.clone(), points: polygon_blob.clone(), x, y };
|
||||
// Generate landuse polygon mesh
|
||||
let projected_points: Vec<[f32; 2]> = final_points.iter()
|
||||
.map(|(lat, lon)| {
|
||||
let (x, y) = GeometryService::project(*lat, *lon);
|
||||
[x, y]
|
||||
})
|
||||
.collect();
|
||||
|
||||
let vertex_buffer = mesh_svc.generate_polygon_geometry(&projected_points);
|
||||
|
||||
let task = DbTask::Way {
|
||||
zoom: zoom_i32,
|
||||
table: "landuse",
|
||||
id,
|
||||
tags: tags.clone(),
|
||||
points: polygon_blob.clone(),
|
||||
vertex_buffer,
|
||||
x,
|
||||
y
|
||||
};
|
||||
let _ = tx.blocking_send(task);
|
||||
}
|
||||
|
||||
@@ -303,6 +430,20 @@ async fn main() -> Result<()> {
|
||||
}
|
||||
}
|
||||
|
||||
// Also extract line ref (e.g., S1, U4) from route relations
|
||||
if let Some(line_ref) = tags.get("ref") {
|
||||
// Only propagate S-Bahn/U-Bahn style refs (starts with S or U followed by digit)
|
||||
if (line_ref.starts_with('S') || line_ref.starts_with('U')) && line_ref.len() >= 2 {
|
||||
let member_count = rel.members().filter(|m| matches!(m.member_type, osmpbf::RelMemberType::Way)).count();
|
||||
println!("DEBUG: Found transit line ref '{}' with {} way members", line_ref, member_count);
|
||||
for member in rel.members() {
|
||||
if let osmpbf::RelMemberType::Way = member.member_type {
|
||||
railway_store.set_ref(member.member_id, line_ref.clone());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if tags.get("type").map(|t| t == "multipolygon").unwrap_or(false) {
|
||||
let is_water = tags.get("natural").map(|v| v == "water" || v == "wetland" || v == "bay").unwrap_or(false) ||
|
||||
tags.get("waterway").map(|v| v == "riverbank" || v == "river" || v == "canal").unwrap_or(false) ||
|
||||
@@ -355,7 +496,27 @@ async fn main() -> Result<()> {
|
||||
}
|
||||
|
||||
let table = if is_water { "water" } else { "landuse" };
|
||||
let task = DbTask::Way { zoom: zoom_i32, table, id, tags: tags.clone(), points: polygon_blob.clone(), x, y };
|
||||
|
||||
// Generate polygon mesh for multipolygons
|
||||
let projected_points: Vec<[f32; 2]> = final_points.iter()
|
||||
.map(|(lat, lon)| {
|
||||
let (x, y) = GeometryService::project(*lat, *lon);
|
||||
[x, y]
|
||||
})
|
||||
.collect();
|
||||
|
||||
let vertex_buffer = mesh_svc.generate_polygon_geometry(&projected_points);
|
||||
|
||||
let task = DbTask::Way {
|
||||
zoom: zoom_i32,
|
||||
table,
|
||||
id,
|
||||
tags: tags.clone(),
|
||||
points: polygon_blob.clone(),
|
||||
vertex_buffer,
|
||||
x,
|
||||
y
|
||||
};
|
||||
let _ = tx.blocking_send(task);
|
||||
}
|
||||
}
|
||||
@@ -372,8 +533,8 @@ async fn main() -> Result<()> {
|
||||
}
|
||||
})?;
|
||||
|
||||
let (railways, colors) = railway_store.into_data();
|
||||
println!("Inserting {} railway ways with colors...", railways.len());
|
||||
let (railways, colors, refs) = railway_store.into_data();
|
||||
println!("Inserting {} railway ways with colors and line refs...", railways.len());
|
||||
for (id, railway) in railways {
|
||||
let mut tags = railway.tags;
|
||||
|
||||
@@ -381,6 +542,10 @@ async fn main() -> Result<()> {
|
||||
tags.insert("colour".to_string(), colour.clone());
|
||||
}
|
||||
|
||||
if let Some(line_ref) = refs.get(&id) {
|
||||
tags.insert("line_ref".to_string(), line_ref.clone());
|
||||
}
|
||||
|
||||
// Insert for all applicable zoom levels
|
||||
for &zoom in &FilteringService::ZOOM_LEVELS {
|
||||
if !FilteringService::should_include(&tags, zoom) { continue; }
|
||||
@@ -388,12 +553,48 @@ async fn main() -> Result<()> {
|
||||
let (x, y) = TileService::lat_lon_to_tile(railway.first_lat, railway.first_lon, zoom);
|
||||
let zoom_i32 = zoom as i32;
|
||||
|
||||
// Parse geometry from blob and generate railway mesh
|
||||
let mut points: Vec<[f32; 2]> = Vec::new();
|
||||
for chunk in railway.points.chunks(8) {
|
||||
if chunk.len() < 8 { break; }
|
||||
let lat = f32::from_le_bytes(chunk[0..4].try_into().unwrap_or([0u8; 4])) as f64;
|
||||
let lon = f32::from_le_bytes(chunk[4..8].try_into().unwrap_or([0u8; 4])) as f64;
|
||||
let (x, y) = GeometryService::project(lat, lon);
|
||||
points.push([x, y]);
|
||||
}
|
||||
|
||||
// Parse color and rail type
|
||||
let color_str = tags.get("colour").or(tags.get("color"));
|
||||
let color = color_str
|
||||
.map(|c| {
|
||||
let c = c.trim_start_matches('#');
|
||||
if c.len() == 6 {
|
||||
let r = u8::from_str_radix(&c[0..2], 16).unwrap_or(0) as f32 / 255.0;
|
||||
let g = u8::from_str_radix(&c[2..4], 16).unwrap_or(0) as f32 / 255.0;
|
||||
let b = u8::from_str_radix(&c[4..6], 16).unwrap_or(0) as f32 / 255.0;
|
||||
[r, g, b]
|
||||
} else {
|
||||
[0.0, 0.0, 0.0]
|
||||
}
|
||||
})
|
||||
.unwrap_or([0.0, 0.0, 0.0]);
|
||||
|
||||
let rail_type_str = tags.get("railway").map(|s| s.as_str()).unwrap_or("rail");
|
||||
let rail_type: f32 = match rail_type_str {
|
||||
"subway" => 1.0,
|
||||
"tram" => 2.0,
|
||||
_ => 0.0,
|
||||
};
|
||||
|
||||
let vertex_buffer = mesh_svc.generate_railway_geometry(&points, color, rail_type);
|
||||
|
||||
let task = DbTask::Way {
|
||||
zoom: zoom_i32,
|
||||
table: "railways",
|
||||
id,
|
||||
tags: tags.clone(),
|
||||
points: railway.points.clone(),
|
||||
vertex_buffer,
|
||||
x,
|
||||
y
|
||||
};
|
||||
|
||||
@@ -12,6 +12,7 @@ pub struct RailwayWay {
|
||||
pub struct RailwayStore {
|
||||
ways: HashMap<i64, RailwayWay>, // way_id -> railway data
|
||||
way_colors: HashMap<i64, String>, // way_id -> colour from route relation
|
||||
way_refs: HashMap<i64, String>, // way_id -> ref (line name like S1, U3) from route relation
|
||||
}
|
||||
|
||||
impl RailwayStore {
|
||||
@@ -19,6 +20,7 @@ impl RailwayStore {
|
||||
Self {
|
||||
ways: HashMap::new(),
|
||||
way_colors: HashMap::new(),
|
||||
way_refs: HashMap::new(),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -31,11 +33,20 @@ impl RailwayStore {
|
||||
self.way_colors.entry(way_id).or_insert(color);
|
||||
}
|
||||
|
||||
pub fn set_ref(&mut self, way_id: i64, line_ref: String) {
|
||||
// Only set if not already set (first route relation wins)
|
||||
self.way_refs.entry(way_id).or_insert(line_ref);
|
||||
}
|
||||
|
||||
pub fn get_color(&self, way_id: i64) -> Option<&String> {
|
||||
self.way_colors.get(&way_id)
|
||||
}
|
||||
|
||||
pub fn into_data(self) -> (HashMap<i64, RailwayWay>, HashMap<i64, String>) {
|
||||
(self.ways, self.way_colors)
|
||||
pub fn get_ref(&self, way_id: i64) -> Option<&String> {
|
||||
self.way_refs.get(&way_id)
|
||||
}
|
||||
|
||||
pub fn into_data(self) -> (HashMap<i64, RailwayWay>, HashMap<i64, String>, HashMap<i64, String>) {
|
||||
(self.ways, self.way_colors, self.way_refs)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
use scylla::{Session, SessionBuilder};
|
||||
use std::sync::Arc;
|
||||
use std::collections::HashMap;
|
||||
use tokio::task::JoinSet;
|
||||
use anyhow::Result;
|
||||
|
||||
pub struct ScyllaRepository {
|
||||
@@ -33,19 +32,19 @@ impl ScyllaRepository {
|
||||
|
||||
// Create tables
|
||||
session.query("CREATE TABLE IF NOT EXISTS map_data.nodes (zoom int, tile_x int, tile_y int, id bigint, lat double, lon double, tags map<text, text>, PRIMARY KEY ((zoom, tile_x, tile_y), id))", &[]).await?;
|
||||
session.query("CREATE TABLE IF NOT EXISTS map_data.ways (zoom int, tile_x int, tile_y int, id bigint, tags map<text, text>, points blob, PRIMARY KEY ((zoom, tile_x, tile_y), id))", &[]).await?;
|
||||
session.query("CREATE TABLE IF NOT EXISTS map_data.buildings (zoom int, tile_x int, tile_y int, id bigint, tags map<text, text>, points blob, PRIMARY KEY ((zoom, tile_x, tile_y), id))", &[]).await?;
|
||||
session.query("CREATE TABLE IF NOT EXISTS map_data.water (zoom int, tile_x int, tile_y int, id bigint, tags map<text, text>, points blob, PRIMARY KEY ((zoom, tile_x, tile_y), id))", &[]).await?;
|
||||
session.query("CREATE TABLE IF NOT EXISTS map_data.landuse (zoom int, tile_x int, tile_y int, id bigint, tags map<text, text>, points blob, PRIMARY KEY ((zoom, tile_x, tile_y), id))", &[]).await?;
|
||||
session.query("CREATE TABLE IF NOT EXISTS map_data.railways (zoom int, tile_x int, tile_y int, id bigint, tags map<text, text>, points blob, PRIMARY KEY ((zoom, tile_x, tile_y), id))", &[]).await?;
|
||||
session.query("CREATE TABLE IF NOT EXISTS map_data.ways (zoom int, tile_x int, tile_y int, id bigint, tags map<text, text>, points blob, vertex_buffer blob, PRIMARY KEY ((zoom, tile_x, tile_y), id))", &[]).await?;
|
||||
session.query("CREATE TABLE IF NOT EXISTS map_data.buildings (zoom int, tile_x int, tile_y int, id bigint, tags map<text, text>, points blob, vertex_buffer blob, PRIMARY KEY ((zoom, tile_x, tile_y), id))", &[]).await?;
|
||||
session.query("CREATE TABLE IF NOT EXISTS map_data.water (zoom int, tile_x int, tile_y int, id bigint, tags map<text, text>, points blob, vertex_buffer blob, PRIMARY KEY ((zoom, tile_x, tile_y), id))", &[]).await?;
|
||||
session.query("CREATE TABLE IF NOT EXISTS map_data.landuse (zoom int, tile_x int, tile_y int, id bigint, tags map<text, text>, points blob, vertex_buffer blob, PRIMARY KEY ((zoom, tile_x, tile_y), id))", &[]).await?;
|
||||
session.query("CREATE TABLE IF NOT EXISTS map_data.railways (zoom int, tile_x int, tile_y int, id bigint, tags map<text, text>, points blob, vertex_buffer blob, PRIMARY KEY ((zoom, tile_x, tile_y), id))", &[]).await?;
|
||||
|
||||
// Prepare statements
|
||||
let insert_node = session.prepare("INSERT INTO map_data.nodes (zoom, tile_x, tile_y, id, lat, lon, tags) VALUES (?, ?, ?, ?, ?, ?, ?)").await?;
|
||||
let insert_ways = session.prepare("INSERT INTO map_data.ways (zoom, tile_x, tile_y, id, tags, points) VALUES (?, ?, ?, ?, ?, ?)").await?;
|
||||
let insert_buildings = session.prepare("INSERT INTO map_data.buildings (zoom, tile_x, tile_y, id, tags, points) VALUES (?, ?, ?, ?, ?, ?)").await?;
|
||||
let insert_water = session.prepare("INSERT INTO map_data.water (zoom, tile_x, tile_y, id, tags, points) VALUES (?, ?, ?, ?, ?, ?)").await?;
|
||||
let insert_landuse = session.prepare("INSERT INTO map_data.landuse (zoom, tile_x, tile_y, id, tags, points) VALUES (?, ?, ?, ?, ?, ?)").await?;
|
||||
let insert_railways = session.prepare("INSERT INTO map_data.railways (zoom, tile_x, tile_y, id, tags, points) VALUES (?, ?, ?, ?, ?, ?)").await?;
|
||||
let insert_ways = session.prepare("INSERT INTO map_data.ways (zoom, tile_x, tile_y, id, tags, points, vertex_buffer) VALUES (?, ?, ?, ?, ?, ?, ?)").await?;
|
||||
let insert_buildings = session.prepare("INSERT INTO map_data.buildings (zoom, tile_x, tile_y, id, tags, points, vertex_buffer) VALUES (?, ?, ?, ?, ?, ?, ?)").await?;
|
||||
let insert_water = session.prepare("INSERT INTO map_data.water (zoom, tile_x, tile_y, id, tags, points, vertex_buffer) VALUES (?, ?, ?, ?, ?, ?, ?)").await?;
|
||||
let insert_landuse = session.prepare("INSERT INTO map_data.landuse (zoom, tile_x, tile_y, id, tags, points, vertex_buffer) VALUES (?, ?, ?, ?, ?, ?, ?)").await?;
|
||||
let insert_railways = session.prepare("INSERT INTO map_data.railways (zoom, tile_x, tile_y, id, tags, points, vertex_buffer) VALUES (?, ?, ?, ?, ?, ?, ?)").await?;
|
||||
|
||||
Ok(Self {
|
||||
session,
|
||||
@@ -78,7 +77,7 @@ impl ScyllaRepository {
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn insert_way(&self, table: &str, zoom: i32, id: i64, tags: HashMap<String, String>, points: Vec<u8>, x: i32, y: i32) -> Result<()> {
|
||||
pub async fn insert_way(&self, table: &str, zoom: i32, id: i64, tags: HashMap<String, String>, points: Vec<u8>, vertex_buffer: Vec<u8>, x: i32, y: i32) -> Result<()> {
|
||||
let statement = match table {
|
||||
"ways" => &self.insert_ways,
|
||||
"buildings" => &self.insert_buildings,
|
||||
@@ -90,7 +89,7 @@ impl ScyllaRepository {
|
||||
|
||||
self.session.execute(
|
||||
statement,
|
||||
(zoom, x, y, id, tags, points),
|
||||
(zoom, x, y, id, tags, points, vertex_buffer),
|
||||
).await?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
@@ -36,7 +36,7 @@ impl GeometryService {
|
||||
|
||||
if max_dist > epsilon {
|
||||
let mut left = Self::simplify_points(&points[..=index], epsilon);
|
||||
let mut right = Self::simplify_points(&points[index..], epsilon);
|
||||
let right = Self::simplify_points(&points[index..], epsilon);
|
||||
|
||||
// Remove duplicate point at split
|
||||
left.pop();
|
||||
@@ -88,4 +88,18 @@ impl GeometryService {
|
||||
|
||||
result
|
||||
}
|
||||
|
||||
/// Web Mercator Projection
|
||||
/// Returns (x, y) in range [0.0, 1.0] for the whole world
|
||||
pub fn project(lat: f64, lon: f64) -> (f32, f32) {
|
||||
let x = (lon + 180.0) / 360.0;
|
||||
let lat_rad = lat.to_radians();
|
||||
let y = (1.0 - (lat_rad.tan() + (1.0 / lat_rad.cos())).ln() / std::f64::consts::PI) / 2.0;
|
||||
|
||||
// Validate results - clamp to valid range and handle NaN/Infinity
|
||||
let x = if x.is_finite() { (x as f32).clamp(0.0, 1.0) } else { 0.5 };
|
||||
let y = if y.is_finite() { (y as f32).clamp(0.0, 1.0) } else { 0.5 };
|
||||
|
||||
(x, y)
|
||||
}
|
||||
}
|
||||
|
||||
340
importer/src/services/mesh_service.rs
Normal file
340
importer/src/services/mesh_service.rs
Normal file
@@ -0,0 +1,340 @@
|
||||
use wgpu;
|
||||
use bytemuck::{Pod, Zeroable};
|
||||
use anyhow::Result;
|
||||
|
||||
/// Vertex format for road geometry (matches frontend RoadVertex)
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, Debug, Pod, Zeroable)]
|
||||
pub struct RoadVertex {
|
||||
pub center: [f32; 2],
|
||||
pub normal: [f32; 2],
|
||||
pub lanes: f32,
|
||||
pub road_type: f32,
|
||||
}
|
||||
|
||||
/// Vertex format for colored buildings (matches frontend ColoredVertex)
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, Debug, Pod, Zeroable)]
|
||||
pub struct ColoredVertex {
|
||||
pub position: [f32; 2],
|
||||
pub color: [f32; 3],
|
||||
pub _padding: f32, // Align to 16 bytes
|
||||
}
|
||||
|
||||
/// Vertex format for simple polygons (matches frontend Vertex)
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, Debug, Pod, Zeroable)]
|
||||
pub struct SimpleVertex {
|
||||
pub position: [f32; 2],
|
||||
}
|
||||
|
||||
/// Vertex format for railways (matches frontend RailwayVertex)
|
||||
#[repr(C)]
|
||||
#[derive(Copy, Clone, Debug, Pod, Zeroable)]
|
||||
pub struct RailwayVertex {
|
||||
pub center: [f32; 2],
|
||||
pub normal: [f32; 2],
|
||||
pub color: [f32; 3],
|
||||
pub rail_type: f32,
|
||||
}
|
||||
|
||||
/// GPU-based mesh generation service
|
||||
/// Uses compute shaders to precompute geometry on the server
|
||||
/// Falls back to CPU-only if GPU is not available
|
||||
pub struct MeshGenerationService {
|
||||
device: Option<wgpu::Device>,
|
||||
queue: Option<wgpu::Queue>,
|
||||
}
|
||||
|
||||
impl MeshGenerationService {
|
||||
/// Initialize GPU device for headless compute
|
||||
/// Falls back to CPU-only if GPU is unavailable
|
||||
pub async fn new() -> Result<Self> {
|
||||
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
|
||||
backends: wgpu::Backends::all(),
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
let adapter = instance
|
||||
.request_adapter(&wgpu::RequestAdapterOptions {
|
||||
power_preference: wgpu::PowerPreference::HighPerformance,
|
||||
force_fallback_adapter: false,
|
||||
compatible_surface: None,
|
||||
})
|
||||
.await;
|
||||
|
||||
match adapter {
|
||||
Some(adapter) => {
|
||||
match adapter.request_device(
|
||||
&wgpu::DeviceDescriptor {
|
||||
label: Some("Mesh Generation Device"),
|
||||
required_features: wgpu::Features::empty(),
|
||||
required_limits: wgpu::Limits::default(),
|
||||
},
|
||||
None,
|
||||
).await {
|
||||
Ok((device, queue)) => {
|
||||
println!("GPU initialized: {:?}", adapter.get_info());
|
||||
Ok(Self { device: Some(device), queue: Some(queue) })
|
||||
}
|
||||
Err(e) => {
|
||||
println!("GPU device request failed: {}, falling back to CPU-only mode", e);
|
||||
Ok(Self { device: None, queue: None })
|
||||
}
|
||||
}
|
||||
}
|
||||
None => {
|
||||
println!("No GPU adapter found, using CPU-only mesh generation");
|
||||
Ok(Self { device: None, queue: None })
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Generate road geometry with miter joins (CPU implementation for now)
|
||||
/// Returns vertex buffer as raw bytes ready for storage
|
||||
pub fn generate_road_geometry(
|
||||
&self,
|
||||
points: &[[f32; 2]],
|
||||
lanes: f32,
|
||||
road_type: f32,
|
||||
) -> Vec<u8> {
|
||||
let vertices = Self::generate_road_mesh(points, lanes, road_type);
|
||||
bytemuck::cast_slice(&vertices).to_vec()
|
||||
}
|
||||
|
||||
/// Generate building geometry (already triangulated)
|
||||
pub fn generate_building_geometry(
|
||||
&self,
|
||||
points: &[[f32; 2]],
|
||||
color: [f32; 3],
|
||||
) -> Vec<u8> {
|
||||
let vertices: Vec<ColoredVertex> = points
|
||||
.iter()
|
||||
.map(|&position| ColoredVertex {
|
||||
position,
|
||||
color,
|
||||
_padding: 0.0,
|
||||
})
|
||||
.collect();
|
||||
bytemuck::cast_slice(&vertices).to_vec()
|
||||
}
|
||||
|
||||
/// Generate simple polygon geometry (landuse, water)
|
||||
pub fn generate_polygon_geometry(&self, points: &[[f32; 2]]) -> Vec<u8> {
|
||||
let vertices: Vec<SimpleVertex> = points
|
||||
.iter()
|
||||
.map(|&position| SimpleVertex { position })
|
||||
.collect();
|
||||
bytemuck::cast_slice(&vertices).to_vec()
|
||||
}
|
||||
|
||||
/// Generate railway geometry with color
|
||||
pub fn generate_railway_geometry(
|
||||
&self,
|
||||
points: &[[f32; 2]],
|
||||
color: [f32; 3],
|
||||
rail_type: f32,
|
||||
) -> Vec<u8> {
|
||||
let vertices = Self::generate_railway_mesh(points, color, rail_type);
|
||||
bytemuck::cast_slice(&vertices).to_vec()
|
||||
}
|
||||
|
||||
// ========================================================================
|
||||
// CPU-based mesh generation (port from frontend)
|
||||
// TODO: Replace with GPU compute shaders for better performance
|
||||
// ========================================================================
|
||||
|
||||
fn normalize(v: [f32; 2]) -> [f32; 2] {
|
||||
let len = (v[0] * v[0] + v[1] * v[1]).sqrt();
|
||||
if len < 0.00001 {
|
||||
[0.0, 0.0]
|
||||
} else {
|
||||
[v[0] / len, v[1] / len]
|
||||
}
|
||||
}
|
||||
|
||||
fn dot(a: [f32; 2], b: [f32; 2]) -> f32 {
|
||||
a[0] * b[0] + a[1] * b[1]
|
||||
}
|
||||
|
||||
fn generate_road_mesh(points: &[[f32; 2]], lanes: f32, road_type: f32) -> Vec<RoadVertex> {
|
||||
if points.len() < 2 {
|
||||
return Vec::new();
|
||||
}
|
||||
|
||||
// Compute normals for each segment
|
||||
let mut segment_normals = Vec::with_capacity(points.len() - 1);
|
||||
for i in 0..points.len() - 1 {
|
||||
let p1 = points[i];
|
||||
let p2 = points[i + 1];
|
||||
let dx = p2[0] - p1[0];
|
||||
let dy = p2[1] - p1[1];
|
||||
let len = (dx * dx + dy * dy).sqrt();
|
||||
if len < 0.000001 {
|
||||
segment_normals.push([0.0, 0.0]);
|
||||
} else {
|
||||
segment_normals.push([-dy / len, dx / len]);
|
||||
}
|
||||
}
|
||||
|
||||
// Generate vertex pairs with miter joins
|
||||
let mut point_pairs = Vec::with_capacity(points.len() * 2);
|
||||
|
||||
for i in 0..points.len() {
|
||||
let normal: [f32; 2];
|
||||
let mut miter_len = 1.0f32;
|
||||
|
||||
if i == 0 {
|
||||
normal = segment_normals[0];
|
||||
} else if i == points.len() - 1 {
|
||||
normal = segment_normals[i - 1];
|
||||
} else {
|
||||
let n1 = segment_normals[i - 1];
|
||||
let n2 = segment_normals[i];
|
||||
|
||||
if Self::dot(n1, n1) == 0.0 {
|
||||
normal = n2;
|
||||
} else if Self::dot(n2, n2) == 0.0 {
|
||||
normal = n1;
|
||||
} else {
|
||||
let sum = [n1[0] + n2[0], n1[1] + n2[1]];
|
||||
let miter = Self::normalize(sum);
|
||||
let d = Self::dot(miter, n1);
|
||||
|
||||
if d.abs() < 0.1 {
|
||||
normal = n1;
|
||||
} else {
|
||||
miter_len = 1.0 / d;
|
||||
if miter_len > 4.0 {
|
||||
miter_len = 4.0;
|
||||
}
|
||||
normal = miter;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let p = points[i];
|
||||
let nx = normal[0] * miter_len;
|
||||
let ny = normal[1] * miter_len;
|
||||
|
||||
point_pairs.push(RoadVertex {
|
||||
center: p,
|
||||
normal: [nx, ny],
|
||||
lanes,
|
||||
road_type,
|
||||
});
|
||||
point_pairs.push(RoadVertex {
|
||||
center: p,
|
||||
normal: [-nx, -ny],
|
||||
lanes,
|
||||
road_type,
|
||||
});
|
||||
}
|
||||
|
||||
// Triangulate
|
||||
let mut triangle_vertices = Vec::with_capacity((points.len() - 1) * 6);
|
||||
for i in 0..points.len() - 1 {
|
||||
if Self::dot(segment_normals[i], segment_normals[i]) == 0.0 {
|
||||
continue;
|
||||
}
|
||||
|
||||
let i_base = 2 * i;
|
||||
let j_base = 2 * (i + 1);
|
||||
|
||||
let v1 = point_pairs[i_base];
|
||||
let v2 = point_pairs[i_base + 1];
|
||||
let v3 = point_pairs[j_base];
|
||||
let v4 = point_pairs[j_base + 1];
|
||||
|
||||
triangle_vertices.push(v1);
|
||||
triangle_vertices.push(v2);
|
||||
triangle_vertices.push(v3);
|
||||
|
||||
triangle_vertices.push(v2);
|
||||
triangle_vertices.push(v4);
|
||||
triangle_vertices.push(v3);
|
||||
}
|
||||
|
||||
triangle_vertices
|
||||
}
|
||||
|
||||
fn generate_railway_mesh(
|
||||
points: &[[f32; 2]],
|
||||
color: [f32; 3],
|
||||
rail_type: f32,
|
||||
) -> Vec<RailwayVertex> {
|
||||
if points.len() < 2 {
|
||||
return Vec::new();
|
||||
}
|
||||
|
||||
// Similar to road mesh but for railways
|
||||
let mut segment_normals = Vec::with_capacity(points.len() - 1);
|
||||
for i in 0..points.len() - 1 {
|
||||
let p1 = points[i];
|
||||
let p2 = points[i + 1];
|
||||
let dx = p2[0] - p1[0];
|
||||
let dy = p2[1] - p1[1];
|
||||
let len = (dx * dx + dy * dy).sqrt();
|
||||
if len < 0.000001 {
|
||||
segment_normals.push([0.0, 0.0]);
|
||||
} else {
|
||||
segment_normals.push([-dy / len, dx / len]);
|
||||
}
|
||||
}
|
||||
|
||||
let mut point_pairs = Vec::with_capacity(points.len() * 2);
|
||||
|
||||
for i in 0..points.len() {
|
||||
let normal = if i == 0 {
|
||||
segment_normals[0]
|
||||
} else if i == points.len() - 1 {
|
||||
segment_normals[i - 1]
|
||||
} else {
|
||||
let n1 = segment_normals[i - 1];
|
||||
let n2 = segment_normals[i];
|
||||
let sum = [n1[0] + n2[0], n1[1] + n2[1]];
|
||||
Self::normalize(sum)
|
||||
};
|
||||
|
||||
let p = points[i];
|
||||
|
||||
point_pairs.push(RailwayVertex {
|
||||
center: p,
|
||||
normal,
|
||||
color,
|
||||
rail_type,
|
||||
});
|
||||
point_pairs.push(RailwayVertex {
|
||||
center: p,
|
||||
normal: [-normal[0], -normal[1]],
|
||||
color,
|
||||
rail_type,
|
||||
});
|
||||
}
|
||||
|
||||
let mut triangle_vertices = Vec::with_capacity((points.len() - 1) * 6);
|
||||
for i in 0..points.len() - 1 {
|
||||
if Self::dot(segment_normals[i], segment_normals[i]) == 0.0 {
|
||||
continue;
|
||||
}
|
||||
|
||||
let i_base = 2 * i;
|
||||
let j_base = 2 * (i + 1);
|
||||
|
||||
let v1 = point_pairs[i_base];
|
||||
let v2 = point_pairs[i_base + 1];
|
||||
let v3 = point_pairs[j_base];
|
||||
let v4 = point_pairs[j_base + 1];
|
||||
|
||||
triangle_vertices.push(v1);
|
||||
triangle_vertices.push(v2);
|
||||
triangle_vertices.push(v3);
|
||||
|
||||
triangle_vertices.push(v2);
|
||||
triangle_vertices.push(v4);
|
||||
triangle_vertices.push(v3);
|
||||
}
|
||||
|
||||
triangle_vertices
|
||||
}
|
||||
}
|
||||
@@ -3,4 +3,5 @@ pub mod multipolygon_service;
|
||||
pub mod filtering_service;
|
||||
pub mod tile_service;
|
||||
pub mod railway_service;
|
||||
pub mod mesh_service;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user